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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID 0 x 0 VERTID uint x
// SV_InstanceID 0 x 1 INSTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 x 1 NONE uint x
//
vs_4_0
dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
{ 1.000000, -1.000000, 0, 0},
{ -1.000000, -1.000000, 0, 0},
{ -1.000000, 1.000000, 0, 0},
{ 1.000000, 1.000000, 0, 0},
{ 1.000000, -1.000000, 0, 0} }
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_temps 1
mov r0.x, v0.x
mov o0.xy, icb[r0.x + 0].xyxx
mov o0.zw, l(0,0,0,1.000000)
mov o1.x, v1.x
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_VS_Multiview_Clear[] = {
68, 88, 66, 67, 29, 63, 249, 196, 208, 130, 142, 190, 155, 101, 165, 213, 91, 14, 122,
2, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0,
0, 0, 220, 0, 0, 0, 52, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 68,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 84,
0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 68, 0, 0,
0, 0, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,
0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73, 68, 0, 83, 86, 95, 73, 110,
115, 116, 97, 110, 99, 101, 73, 68, 0, 171, 171, 79, 83, 71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 83,
86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 83, 72, 68, 82, 24, 1, 0, 0, 64, 0, 1, 0, 70, 0, 0,
0, 53, 24, 0, 0, 26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128,
63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0,
128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0,
0, 0, 0, 6, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0,
8, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0,
0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0,
0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0,
0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0,
10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0,
0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
128, 63, 54, 0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 16, 0, 1,
0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
1, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};