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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
// formats.
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "image_util/copyimage.h"
#include "image_util/generatemip.h"
#include "image_util/loadimage.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/dxgi_support_table.h"
namespace rx
{
namespace d3d11
{
bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
{
const auto &support = GetDXGISupport(dxgiFormat, featureLevel);
ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0);
return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
}
DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight)
: pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight)
{}
const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format)
{
static const DXGIFormatSize sizeUnknown(0, 0, 0);
static const DXGIFormatSize size128(128, 1, 1);
static const DXGIFormatSize size96(96, 1, 1);
static const DXGIFormatSize size64(64, 1, 1);
static const DXGIFormatSize size32(32, 1, 1);
static const DXGIFormatSize size16(16, 1, 1);
static const DXGIFormatSize size8(8, 1, 1);
static const DXGIFormatSize sizeBC1(64, 4, 4);
static const DXGIFormatSize sizeBC2(128, 4, 4);
static const DXGIFormatSize sizeBC3(128, 4, 4);
static const DXGIFormatSize sizeBC4(64, 4, 4);
static const DXGIFormatSize sizeBC5(128, 4, 4);
static const DXGIFormatSize sizeBC6H(128, 4, 4);
static const DXGIFormatSize sizeBC7(128, 4, 4);
switch (format)
{
case DXGI_FORMAT_UNKNOWN:
return sizeUnknown;
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return size128;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return size96;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
return size64;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return size32;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
return size16;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
return size8;
case DXGI_FORMAT_R1_UNORM:
UNREACHABLE();
return sizeUnknown;
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
return size32;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
return sizeBC1;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
return sizeBC2;
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
return sizeBC3;
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return sizeBC4;
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
return sizeBC5;
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
return size16;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return size32;
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
return sizeBC6H;
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return sizeBC7;
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
case DXGI_FORMAT_420_OPAQUE:
case DXGI_FORMAT_YUY2:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
case DXGI_FORMAT_NV11:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
UNREACHABLE();
return sizeUnknown;
case DXGI_FORMAT_B4G4R4A4_UNORM:
return size16;
default:
UNREACHABLE();
return sizeUnknown;
}
}
constexpr VertexFormat::VertexFormat()
: conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(nullptr)
{}
constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
DXGI_FORMAT nativeFormatIn,
VertexCopyFunction copyFunctionIn)
: conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn)
{}
const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID)
{
// D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature
// Level 10_0+.
switch (vertexFormatID)
{
// GL_BYTE -- unnormalized
case angle::FormatID::R8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
&Copy8SintTo16SintVertexData<1, 2>);
return &info;
}
case angle::FormatID::R8G8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
&Copy8SintTo16SintVertexData<2, 2>);
return &info;
}
case angle::FormatID::R8G8B8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
&Copy8SintTo16SintVertexData<3, 4>);
return &info;
}
case angle::FormatID::R8G8B8A8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
&Copy8SintTo16SintVertexData<4, 4>);
return &info;
}
// GL_BYTE -- normalized
case angle::FormatID::R8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
&Copy8SnormTo16SnormVertexData<1, 2>);
return &info;
}
case angle::FormatID::R8G8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
&Copy8SnormTo16SnormVertexData<2, 2>);
return &info;
}
case angle::FormatID::R8G8B8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
&Copy8SnormTo16SnormVertexData<3, 4>);
return &info;
}
case angle::FormatID::R8G8B8A8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
&Copy8SnormTo16SnormVertexData<4, 4>);
return &info;
}
// GL_UNSIGNED_BYTE -- un-normalized
// NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format
// table.
case angle::FormatID::R8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 1, 4, 1>);
return &info;
}
case angle::FormatID::R8G8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 2, 4, 1>);
return &info;
}
// GL_UNSIGNED_BYTE -- normalized
// NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
// GL_UNSIGNED_BYTE -- normalized
case angle::FormatID::R8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
&CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
return &info;
}
case angle::FormatID::R8G8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
&CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
return &info;
}
// GL_SHORT -- un-normalized
// NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
case angle::FormatID::R16_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
&CopyNativeVertexData<GLshort, 1, 2, 0>);
return &info;
}
// GL_SHORT -- normalized
// NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
case angle::FormatID::R16_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
&CopyNativeVertexData<GLshort, 1, 2, 0>);
return &info;
}
// GL_UNSIGNED_SHORT -- un-normalized
case angle::FormatID::R16_USCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLushort, 1, 2, false, false>);
return &info;
}
case angle::FormatID::R16G16_USCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLushort, 2, 2, false, false>);
return &info;
}
case angle::FormatID::R16G16B16_USCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
&CopyToFloatVertexData<GLushort, 3, 3, false, false>);
return &info;
}
case angle::FormatID::R16G16B16A16_USCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyToFloatVertexData<GLushort, 4, 4, false, false>);
return &info;
}
// GL_UNSIGNED_SHORT -- normalized
case angle::FormatID::R16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLushort, 1, 2, true, false>);
return &info;
}
case angle::FormatID::R16G16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLushort, 2, 2, true, false>);
return &info;
}
case angle::FormatID::R16G16B16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
&CopyToFloatVertexData<GLushort, 3, 3, true, false>);
return &info;
}
case angle::FormatID::R16G16B16A16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyToFloatVertexData<GLushort, 4, 4, true, false>);
return &info;
}
// GL_FIXED
// TODO: Add test to verify that this works correctly.
// NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
case angle::FormatID::R32_FIXED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&Copy32FixedTo32FVertexData<1, 2>);
return &info;
}
// GL_FLOAT
// TODO: Add test to verify that this works correctly.
// NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
case angle::FormatID::R32_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyNativeVertexData<GLfloat, 1, 2, 0>);
return &info;
}
default:
return nullptr;
}
}
const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID,
D3D_FEATURE_LEVEL featureLevel)
{
if (featureLevel == D3D_FEATURE_LEVEL_9_3)
{
const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatID);
if (result)
{
return *result;
}
}
switch (vertexFormatID)
{
//
// Float formats
//
// GL_BYTE -- un-normalized
case angle::FormatID::R8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT,
&CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT,
&CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT,
&CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case angle::FormatID::R8G8B8A8_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT,
&CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_BYTE -- normalized
case angle::FormatID::R8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM,
&CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM,
&CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM,
&CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
return info;
}
case angle::FormatID::R8G8B8A8_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM,
&CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- un-normalized
case angle::FormatID::R8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT,
&CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT,
&CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case angle::FormatID::R8G8B8A8_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- normalized
case angle::FormatID::R8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM,
&CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM,
&CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
&CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
return info;
}
case angle::FormatID::R8G8B8A8_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM,
&CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT -- un-normalized
case angle::FormatID::R16_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT,
&CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT,
&CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
&CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case angle::FormatID::R16G16B16A16_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT,
&CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_SHORT -- normalized
case angle::FormatID::R16_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM,
&CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM,
&CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
&CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
return info;
}
case angle::FormatID::R16G16B16A16_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM,
&CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- un-normalized
case angle::FormatID::R16_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT,
&CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT,
&CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT,
&CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case angle::FormatID::R16G16B16A16_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT,
&CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- normalized
case angle::FormatID::R16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM,
&CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM,
&CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM,
&CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
return info;
}
case angle::FormatID::R16G16B16A16_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM,
&CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT -- un-normalized
case angle::FormatID::R32_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT,
&CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case angle::FormatID::R32G32_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT,
&CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case angle::FormatID::R32G32B32_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT,
&CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case angle::FormatID::R32G32B32A32_SSCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT,
&CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_INT -- normalized
case angle::FormatID::R32_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
&CopyToFloatVertexData<GLint, 1, 1, true, false>);
return info;
}
case angle::FormatID::R32G32_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLint, 2, 2, true, false>);
return info;
}
case angle::FormatID::R32G32B32_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
&CopyToFloatVertexData<GLint, 3, 3, true, false>);
return info;
}
case angle::FormatID::R32G32B32A32_SNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyToFloatVertexData<GLint, 4, 4, true, false>);
return info;
}
// GL_UNSIGNED_INT -- un-normalized
case angle::FormatID::R32_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT,
&CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case angle::FormatID::R32G32_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT,
&CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case angle::FormatID::R32G32B32_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT,
&CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case angle::FormatID::R32G32B32A32_USCALED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT,
&CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT -- normalized
case angle::FormatID::R32_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
&CopyToFloatVertexData<GLuint, 1, 1, true, false>);
return info;
}
case angle::FormatID::R32G32_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyToFloatVertexData<GLuint, 2, 2, true, false>);
return info;
}
case angle::FormatID::R32G32B32_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
&CopyToFloatVertexData<GLuint, 3, 3, true, false>);
return info;
}
case angle::FormatID::R32G32B32A32_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyToFloatVertexData<GLuint, 4, 4, true, false>);
return info;
}
// GL_FIXED
case angle::FormatID::R32_FIXED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
&Copy32FixedTo32FVertexData<1, 1>);
return info;
}
case angle::FormatID::R32G32_FIXED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&Copy32FixedTo32FVertexData<2, 2>);
return info;
}
case angle::FormatID::R32G32B32_FIXED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
&Copy32FixedTo32FVertexData<3, 3>);
return info;
}
case angle::FormatID::R32G32B32A32_FIXED:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&Copy32FixedTo32FVertexData<4, 4>);
return info;
}
// GL_HALF_FLOAT
case angle::FormatID::R16_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT,
&CopyNativeVertexData<GLhalf, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT,
&CopyNativeVertexData<GLhalf, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT,
&CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
return info;
}
case angle::FormatID::R16G16B16A16_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT,
&CopyNativeVertexData<GLhalf, 4, 4, 0>);
return info;
}
// GL_FLOAT
case angle::FormatID::R32_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,
&CopyNativeVertexData<GLfloat, 1, 1, 0>);
return info;
}
case angle::FormatID::R32G32_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,
&CopyNativeVertexData<GLfloat, 2, 2, 0>);
return info;
}
case angle::FormatID::R32G32B32_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT,
&CopyNativeVertexData<GLfloat, 3, 3, 0>);
return info;
}
case angle::FormatID::R32G32B32A32_FLOAT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyNativeVertexData<GLfloat, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case angle::FormatID::R10G10B10A2_SSCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyXYZ10W2ToXYZWFloatVertexData<true, false, true, false>);
return info;
}
case angle::FormatID::R10G10B10A2_SNORM:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyXYZ10W2ToXYZWFloatVertexData<true, true, true, false>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case angle::FormatID::R10G10B10A2_USCALED:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyXYZ10W2ToXYZWFloatVertexData<false, false, true, false>);
return info;
}
case angle::FormatID::R10G10B10A2_UNORM:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM,
&CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
//
// Integer Formats
//
// GL_BYTE
case angle::FormatID::R8_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT,
&CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT,
&CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT,
&CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case angle::FormatID::R8G8B8A8_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT,
&CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE
case angle::FormatID::R8_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT,
&CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case angle::FormatID::R8G8_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT,
&CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case angle::FormatID::R8G8B8_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case angle::FormatID::R8G8B8A8_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT,
&CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT
case angle::FormatID::R16_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT,
&CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT,
&CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
&CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case angle::FormatID::R16G16B16A16_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT,
&CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT
case angle::FormatID::R16_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT,
&CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case angle::FormatID::R16G16_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT,
&CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case angle::FormatID::R16G16B16_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT,
&CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case angle::FormatID::R16G16B16A16_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT,
&CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT
case angle::FormatID::R32_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
&CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case angle::FormatID::R32G32_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
&CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case angle::FormatID::R32G32B32_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
&CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case angle::FormatID::R32G32B32A32_SINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
&CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT
case angle::FormatID::R32_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
&CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case angle::FormatID::R32G32_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
&CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case angle::FormatID::R32G32B32_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
&CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case angle::FormatID::R32G32B32A32_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
&CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case angle::FormatID::R10G10B10A2_SINT:
{
static constexpr VertexFormat info(
VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
&CopyXYZ10W2ToXYZWFloatVertexData<true, true, false, false>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case angle::FormatID::R10G10B10A2_UINT:
{
static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT,
&CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
default:
{
static constexpr VertexFormat info;
return info;
}
}
}
} // namespace d3d11
} // namespace rx