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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
//
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include <versionhelpers.h>
#include "common/system_utils.h"
namespace rx
{
// DebugAnnotator11 implementation
DebugAnnotator11::DebugAnnotator11() {}
DebugAnnotator11::~DebugAnnotator11() {}
void DebugAnnotator11::beginEvent(gl::Context *context,
angle::EntryPoint entryPoint,
const char *eventName,
const char *eventMessage)
{
angle::LoggingAnnotator::beginEvent(context, entryPoint, eventName, eventMessage);
if (!context)
{
return;
}
Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer();
renderer11->getDebugAnnotatorContext()->beginEvent(entryPoint, eventName, eventMessage);
}
void DebugAnnotator11::endEvent(gl::Context *context,
const char *eventName,
angle::EntryPoint entryPoint)
{
angle::LoggingAnnotator::endEvent(context, eventName, entryPoint);
if (!context)
{
return;
}
Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer();
renderer11->getDebugAnnotatorContext()->endEvent(eventName, entryPoint);
}
void DebugAnnotator11::setMarker(gl::Context *context, const char *markerName)
{
angle::LoggingAnnotator::setMarker(context, markerName);
if (!context)
{
return;
}
Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer();
renderer11->getDebugAnnotatorContext()->setMarker(markerName);
}
bool DebugAnnotator11::getStatus(const gl::Context *context)
{
if (!context)
{
return false;
}
Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer();
return renderer11->getDebugAnnotatorContext()->getStatus();
}
// DebugAnnotatorContext11 implemenetation
DebugAnnotatorContext11::DebugAnnotatorContext11() = default;
DebugAnnotatorContext11::~DebugAnnotatorContext11() = default;
void DebugAnnotatorContext11::beginEvent(angle::EntryPoint entryPoint,
const char *eventName,
const char *eventMessage)
{
if (loggingEnabledForThisThread())
{
std::mbstate_t state = std::mbstate_t();
std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state);
mUserDefinedAnnotation->BeginEvent(mWCharMessage);
}
}
void DebugAnnotatorContext11::endEvent(const char *eventName, angle::EntryPoint entryPoint)
{
if (loggingEnabledForThisThread())
{
mUserDefinedAnnotation->EndEvent();
}
}
void DebugAnnotatorContext11::setMarker(const char *markerName)
{
if (loggingEnabledForThisThread())
{
std::mbstate_t state = std::mbstate_t();
std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state);
mUserDefinedAnnotation->SetMarker(mWCharMessage);
}
}
bool DebugAnnotatorContext11::getStatus() const
{
if (loggingEnabledForThisThread())
{
return !!(mUserDefinedAnnotation->GetStatus());
}
return false;
}
bool DebugAnnotatorContext11::loggingEnabledForThisThread() const
{
return mUserDefinedAnnotation != nullptr &&
angle::GetCurrentThreadUniqueId() == mAnnotationThread;
}
void DebugAnnotatorContext11::initialize(ID3D11DeviceContext *context)
{
#if !defined(ANGLE_ENABLE_WINDOWS_UWP)
// ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater.
// Returning true unconditionally from DebugAnnotatorContext11::getStatus() means
// writing out all compiled shaders to temporary files even if debugging
// tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions.
// If you want debug annotations, you must use Windows 10.
if (IsWindows10OrGreater())
#endif
{
mAnnotationThread = angle::GetCurrentThreadUniqueId();
mUserDefinedAnnotation.Attach(
d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context));
}
}
void DebugAnnotatorContext11::release()
{
mUserDefinedAnnotation.Reset();
}
} // namespace rx