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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayD3D.h: D3D implementation of egl::Display
#ifndef LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
#define LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class ShareGroupD3D : public ShareGroupImpl
{};
class DisplayD3D : public DisplayImpl, public d3d::Context
{
public:
DisplayD3D(const egl::DisplayState &state);
egl::Error initialize(egl::Display *display) override;
void terminate() override;
// Surface creation
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
ShareGroupImpl *createShareGroup() override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
DeviceImpl *createDevice() override;
std::string getRendererDescription() override;
std::string getVendorString() override;
std::string getVersionString(bool includeFullVersion) override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
Optional<gl::Version> getMaxSupportedDesktopVersion() const override;
void handleResult(HRESULT hr,
const char *message,
const char *file,
const char *function,
unsigned int line) override;
const std::string &getStoredErrorString() const { return mStoredErrorString; }
void initializeFrontendFeatures(angle::FrontendFeatures *features) const override;
void populateFeatureList(angle::FeatureList *features) override;
private:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
egl::Display *mDisplay;
rx::RendererD3D *mRenderer;
std::string mStoredErrorString;
};
// Possible reasons RendererD3D initialize can fail
enum D3D11InitError
{
// The renderer loaded successfully
D3D11_INIT_SUCCESS = 0,
// Failed to load the ANGLE & D3D compiler libraries
D3D11_INIT_COMPILER_ERROR,
// Failed to load a necessary DLL (non-compiler)
D3D11_INIT_MISSING_DEP,
// CreateDevice returned E_INVALIDARG
D3D11_INIT_CREATEDEVICE_INVALIDARG,
// CreateDevice failed with an error other than invalid arg
D3D11_INIT_CREATEDEVICE_ERROR,
// DXGI 1.2 required but not found
D3D11_INIT_INCOMPATIBLE_DXGI,
// Other initialization error
D3D11_INIT_OTHER_ERROR,
// CreateDevice returned E_FAIL
D3D11_INIT_CREATEDEVICE_FAIL,
// CreateDevice returned E_NOTIMPL
D3D11_INIT_CREATEDEVICE_NOTIMPL,
// CreateDevice returned E_OUTOFMEMORY
D3D11_INIT_CREATEDEVICE_OUTOFMEMORY,
// CreateDevice returned DXGI_ERROR_INVALID_CALL
D3D11_INIT_CREATEDEVICE_INVALIDCALL,
// CreateDevice returned DXGI_ERROR_SDK_COMPONENT_MISSING
D3D11_INIT_CREATEDEVICE_COMPONENTMISSING,
// CreateDevice returned DXGI_ERROR_WAS_STILL_DRAWING
D3D11_INIT_CREATEDEVICE_WASSTILLDRAWING,
// CreateDevice returned DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
D3D11_INIT_CREATEDEVICE_NOTAVAILABLE,
// CreateDevice returned DXGI_ERROR_DEVICE_HUNG
D3D11_INIT_CREATEDEVICE_DEVICEHUNG,
// CreateDevice returned NULL
D3D11_INIT_CREATEDEVICE_NULL,
NUM_D3D11_INIT_ERRORS
};
enum D3D9InitError
{
D3D9_INIT_SUCCESS = 0,
// Failed to load the D3D or ANGLE compiler
D3D9_INIT_COMPILER_ERROR,
// Failed to load a necessary DLL
D3D9_INIT_MISSING_DEP,
// Device creation error
D3D9_INIT_CREATE_DEVICE_ERROR,
// System does not meet minimum shader spec
D3D9_INIT_UNSUPPORTED_VERSION,
// System does not support stretchrect from textures
D3D9_INIT_UNSUPPORTED_STRETCHRECT,
// A call returned out of memory or device lost
D3D9_INIT_OUT_OF_MEMORY,
// Other unspecified error
D3D9_INIT_OTHER_ERROR,
NUM_D3D9_INIT_ERRORS
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_