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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json.
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// format_map:
// Determining the sized internal format from a (format,type) pair.
// Also check es3 format combinations for validity.
#include "angle_gl.h"
#include "common/debug.h"
namespace gl
{
bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
{
switch (textureFormat)
{
case GL_ALPHA:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_BGRA_EXT:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
return true;
default:
break;
}
break;
case GL_LUMINANCE:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_LUMINANCE_ALPHA:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_RED:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_RED_INTEGER:
switch (framebufferFormat)
{
case GL_RED_INTEGER:
case GL_RGBA_INTEGER:
case GL_RGB_INTEGER:
case GL_RG_INTEGER:
return true;
default:
break;
}
break;
case GL_RG:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RG:
case GL_RGB:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_RGB:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RGB:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_RGBA:
switch (framebufferFormat)
{
case GL_BGRA_EXT:
case GL_RGBA:
return true;
default:
break;
}
break;
case GL_RGBA_INTEGER:
switch (framebufferFormat)
{
case GL_RGBA_INTEGER:
return true;
default:
break;
}
break;
case GL_RGB_INTEGER:
switch (framebufferFormat)
{
case GL_RGBA_INTEGER:
case GL_RGB_INTEGER:
return true;
default:
break;
}
break;
case GL_RG_INTEGER:
switch (framebufferFormat)
{
case GL_RGBA_INTEGER:
case GL_RGB_INTEGER:
case GL_RG_INTEGER:
return true;
default:
break;
}
break;
default:
break;
}
return false;
}
} // namespace gl