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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// LoggingAnnotator.cpp: DebugAnnotator implementing logging
//
#include "libANGLE/LoggingAnnotator.h"
#include "libANGLE/trace.h"
namespace angle
{
bool LoggingAnnotator::getStatus(const gl::Context *context)
{
return false;
}
void LoggingAnnotator::beginEvent(gl::Context *context,
EntryPoint entryPoint,
const char *eventName,
const char *eventMessage)
{
ANGLE_TRACE_EVENT_BEGIN0("gpu.angle", eventName);
}
void LoggingAnnotator::endEvent(gl::Context *context, const char *eventName, EntryPoint entryPoint)
{
ANGLE_TRACE_EVENT_END0("gpu.angle", eventName);
}
void LoggingAnnotator::setMarker(gl::Context *context, const char *markerName)
{
ANGLE_TRACE_EVENT_INSTANT0("gpu.angle", markerName);
}
void LoggingAnnotator::logMessage(const gl::LogMessage &msg) const
{
auto *plat = ANGLEPlatformCurrent();
if (plat != nullptr)
{
switch (msg.getSeverity())
{
case gl::LOG_FATAL:
case gl::LOG_ERR:
plat->logError(plat, msg.getMessage().c_str());
break;
case gl::LOG_WARN:
plat->logWarning(plat, msg.getMessage().c_str());
break;
case gl::LOG_INFO:
plat->logInfo(plat, msg.getMessage().c_str());
break;
default:
UNREACHABLE();
}
}
gl::Trace(msg.getSeverity(), msg.getMessage().c_str());
}
} // namespace angle