Source code

Revision control

Copy as Markdown

Other Tools

//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vulkan_icd.cpp : Helper for creating vulkan instances & selecting physical device.
#include "common/vulkan/vulkan_icd.h"
#include <functional>
#include <vector>
#include "common/Optional.h"
#include "common/bitset_utils.h"
#include "common/debug.h"
#include "common/system_utils.h"
#include "common/vulkan/vk_google_filtering_precision.h"
namespace
{
void ResetEnvironmentVar(const char *variableName, const Optional<std::string> &value)
{
if (!value.valid())
{
return;
}
if (value.value().empty())
{
angle::UnsetEnvironmentVar(variableName);
}
else
{
angle::SetEnvironmentVar(variableName, value.value().c_str());
}
}
} // namespace
namespace angle
{
namespace vk
{
namespace
{
[[maybe_unused]] const std::string WrapICDEnvironment(const char *icdEnvironment)
{
// The libraries are bundled into the module directory
std::string ret = ConcatenatePath(angle::GetModuleDirectory(), icdEnvironment);
return ret;
}
[[maybe_unused]] constexpr char kLoaderLayersPathEnv[] = "VK_LAYER_PATH";
[[maybe_unused]] constexpr char kLayerEnablesEnv[] = "VK_LAYER_ENABLES";
constexpr char kLoaderICDFilenamesEnv[] = "VK_ICD_FILENAMES";
constexpr char kANGLEPreferredDeviceEnv[] = "ANGLE_PREFERRED_DEVICE";
constexpr char kValidationLayersCustomSTypeListEnv[] = "VK_LAYER_CUSTOM_STYPE_LIST";
constexpr char kNoDeviceSelect[] = "NODEVICE_SELECT";
constexpr uint32_t kMockVendorID = 0xba5eba11;
constexpr uint32_t kMockDeviceID = 0xf005ba11;
constexpr char kMockDeviceName[] = "Vulkan Mock Device";
constexpr uint32_t kGoogleVendorID = 0x1AE0;
constexpr uint32_t kSwiftShaderDeviceID = 0xC0DE;
constexpr char kSwiftShaderDeviceName[] = "SwiftShader Device";
using ICDFilterFunc = std::function<bool(const VkPhysicalDeviceProperties &)>;
ICDFilterFunc GetFilterForICD(vk::ICD preferredICD)
{
switch (preferredICD)
{
case vk::ICD::Mock:
return [](const VkPhysicalDeviceProperties &deviceProperties) {
return ((deviceProperties.vendorID == kMockVendorID) &&
(deviceProperties.deviceID == kMockDeviceID) &&
(strcmp(deviceProperties.deviceName, kMockDeviceName) == 0));
};
case vk::ICD::SwiftShader:
return [](const VkPhysicalDeviceProperties &deviceProperties) {
return ((deviceProperties.vendorID == kGoogleVendorID) &&
(deviceProperties.deviceID == kSwiftShaderDeviceID) &&
(strncmp(deviceProperties.deviceName, kSwiftShaderDeviceName,
strlen(kSwiftShaderDeviceName)) == 0));
};
default:
const std::string anglePreferredDevice =
angle::GetEnvironmentVar(kANGLEPreferredDeviceEnv);
return [anglePreferredDevice](const VkPhysicalDeviceProperties &deviceProperties) {
return (anglePreferredDevice == deviceProperties.deviceName);
};
}
}
} // namespace
// If we're loading the validation layers, we could be running from any random directory.
// Change to the executable directory so we can find the layers, then change back to the
// previous directory to be safe we don't disrupt the application.
ScopedVkLoaderEnvironment::ScopedVkLoaderEnvironment(bool enableValidationLayers, vk::ICD icd)
: mEnableValidationLayers(enableValidationLayers),
mICD(icd),
mChangedCWD(false),
mChangedICDEnv(false),
mChangedNoDeviceSelect(false)
{
// Changing CWD and setting environment variables makes no sense on Android,
// since this code is a part of Java application there.
// Android Vulkan loader doesn't need this either.
#if !defined(ANGLE_PLATFORM_ANDROID) && !defined(ANGLE_PLATFORM_GGP)
if (icd == vk::ICD::Mock)
{
if (!setICDEnvironment(WrapICDEnvironment(ANGLE_VK_MOCK_ICD_JSON).c_str()))
{
ERR() << "Error setting environment for Mock/Null Driver.";
}
}
# if defined(ANGLE_VK_SWIFTSHADER_ICD_JSON)
else if (icd == vk::ICD::SwiftShader)
{
if (!setICDEnvironment(WrapICDEnvironment(ANGLE_VK_SWIFTSHADER_ICD_JSON).c_str()))
{
ERR() << "Error setting environment for SwiftShader.";
}
}
# endif // defined(ANGLE_VK_SWIFTSHADER_ICD_JSON)
# if !defined(ANGLE_PLATFORM_MACOS)
if (mEnableValidationLayers || icd != vk::ICD::Default)
{
const auto &cwd = angle::GetCWD();
if (!cwd.valid())
{
ERR() << "Error getting CWD for Vulkan layers init.";
mEnableValidationLayers = false;
mICD = vk::ICD::Default;
}
else
{
mPreviousCWD = cwd.value();
std::string moduleDir = angle::GetModuleDirectory();
mChangedCWD = angle::SetCWD(moduleDir.c_str());
if (!mChangedCWD)
{
ERR() << "Error setting CWD for Vulkan layers init.";
mEnableValidationLayers = false;
mICD = vk::ICD::Default;
}
}
}
# endif // defined(ANGLE_PLATFORM_MACOS)
// Override environment variable to use the ANGLE layers.
if (mEnableValidationLayers)
{
# if defined(ANGLE_VK_LAYERS_DIR)
if (!angle::PrependPathToEnvironmentVar(kLoaderLayersPathEnv, ANGLE_VK_LAYERS_DIR))
{
ERR() << "Error setting environment for Vulkan layers init.";
mEnableValidationLayers = false;
}
# endif // defined(ANGLE_VK_LAYERS_DIR)
if (!angle::PrependPathToEnvironmentVar(
kLayerEnablesEnv, "VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION"))
{
ERR() << "Error setting synchronization validation environment for Vulkan validation "
"layers init.";
}
if (!setCustomExtensionsEnvironment())
{
ERR() << "Error setting custom list for custom extensions for Vulkan layers init.";
mEnableValidationLayers = false;
}
}
#endif // !defined(ANGLE_PLATFORM_ANDROID)
if (IsMSan() || IsASan())
{
// device select layer cause memory sanitizer false positive, so disable
// it for msan build.
mPreviousNoDeviceSelectEnv = angle::GetEnvironmentVar(kNoDeviceSelect);
angle::SetEnvironmentVar(kNoDeviceSelect, "1");
mChangedNoDeviceSelect = true;
}
}
ScopedVkLoaderEnvironment::~ScopedVkLoaderEnvironment()
{
if (mChangedCWD)
{
#if !defined(ANGLE_PLATFORM_ANDROID)
ASSERT(mPreviousCWD.valid());
angle::SetCWD(mPreviousCWD.value().c_str());
#endif // !defined(ANGLE_PLATFORM_ANDROID)
}
if (mChangedICDEnv)
{
ResetEnvironmentVar(kLoaderICDFilenamesEnv, mPreviousICDEnv);
}
ResetEnvironmentVar(kValidationLayersCustomSTypeListEnv, mPreviousCustomExtensionsEnv);
if (mChangedNoDeviceSelect)
{
ResetEnvironmentVar(kNoDeviceSelect, mPreviousNoDeviceSelectEnv);
}
}
bool ScopedVkLoaderEnvironment::setICDEnvironment(const char *icd)
{
// Override environment variable to use built Mock ICD
// ANGLE_VK_ICD_JSON gets set to the built mock ICD in BUILD.gn
mPreviousICDEnv = angle::GetEnvironmentVar(kLoaderICDFilenamesEnv);
mChangedICDEnv = angle::SetEnvironmentVar(kLoaderICDFilenamesEnv, icd);
if (!mChangedICDEnv)
{
mICD = vk::ICD::Default;
}
return mChangedICDEnv;
}
bool ScopedVkLoaderEnvironment::setCustomExtensionsEnvironment()
{
struct CustomExtension
{
VkStructureType type;
size_t size;
};
CustomExtension customExtensions[] = {
{VK_STRUCTURE_TYPE_SAMPLER_FILTERING_PRECISION_GOOGLE,
sizeof(VkSamplerFilteringPrecisionGOOGLE)},
};
mPreviousCustomExtensionsEnv = angle::GetEnvironmentVar(kValidationLayersCustomSTypeListEnv);
std::stringstream strstr;
for (CustomExtension &extension : customExtensions)
{
if (strstr.tellp() != std::streampos(0))
{
strstr << angle::GetPathSeparatorForEnvironmentVar();
}
strstr << extension.type << angle::GetPathSeparatorForEnvironmentVar() << extension.size;
}
return angle::PrependPathToEnvironmentVar(kValidationLayersCustomSTypeListEnv,
strstr.str().c_str());
}
void ChoosePhysicalDevice(PFN_vkGetPhysicalDeviceProperties pGetPhysicalDeviceProperties,
const std::vector<VkPhysicalDevice> &physicalDevices,
vk::ICD preferredICD,
uint32_t preferredVendorID,
uint32_t preferredDeviceID,
VkPhysicalDevice *physicalDeviceOut,
VkPhysicalDeviceProperties *physicalDevicePropertiesOut)
{
ASSERT(!physicalDevices.empty());
ICDFilterFunc filter = GetFilterForICD(preferredICD);
const bool shouldChooseByID = (preferredVendorID != 0 || preferredDeviceID != 0);
for (const VkPhysicalDevice &physicalDevice : physicalDevices)
{
pGetPhysicalDeviceProperties(physicalDevice, physicalDevicePropertiesOut);
if (filter(*physicalDevicePropertiesOut))
{
*physicalDeviceOut = physicalDevice;
return;
}
if (shouldChooseByID)
{
// NOTE: If the system has multiple GPUs with the same vendor and
// device IDs, this will arbitrarily select one of them.
bool matchVendorID = true;
bool matchDeviceID = true;
if (preferredVendorID != 0 &&
preferredVendorID != physicalDevicePropertiesOut->vendorID)
{
matchVendorID = false;
}
if (preferredDeviceID != 0 &&
preferredDeviceID != physicalDevicePropertiesOut->deviceID)
{
matchDeviceID = false;
}
if (matchVendorID && matchDeviceID)
{
*physicalDeviceOut = physicalDevice;
return;
}
}
}
Optional<VkPhysicalDevice> integratedDevice;
VkPhysicalDeviceProperties integratedDeviceProperties;
for (const VkPhysicalDevice &physicalDevice : physicalDevices)
{
pGetPhysicalDeviceProperties(physicalDevice, physicalDevicePropertiesOut);
// If discrete GPU exists, uses it by default.
if (physicalDevicePropertiesOut->deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
*physicalDeviceOut = physicalDevice;
return;
}
if (physicalDevicePropertiesOut->deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
!integratedDevice.valid())
{
integratedDevice = physicalDevice;
integratedDeviceProperties = *physicalDevicePropertiesOut;
continue;
}
}
// If only integrated GPU exists, use it by default.
if (integratedDevice.valid())
{
*physicalDeviceOut = integratedDevice.value();
*physicalDevicePropertiesOut = integratedDeviceProperties;
return;
}
WARN() << "Preferred device ICD not found. Using default physicalDevice instead.";
// Fallback to the first device.
*physicalDeviceOut = physicalDevices[0];
pGetPhysicalDeviceProperties(*physicalDeviceOut, physicalDevicePropertiesOut);
}
} // namespace vk
} // namespace angle