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Test Info: Warnings

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script>
ok(
SpecialPowers.getBoolPref("dom.webgpu.enabled"),
"Pref should be enabled."
);
async function testBody() {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
device.pushErrorScope("validation");
const shaderModule = device.createShaderModule({
// `?` is invalid, and we want to see if the offset will be right with the kitten emoji
// before it.
code: "/*🐈🐈🐈🐈🐈🐈🐈*/?",
});
const error = await device.popErrorScope();
ok(error, "expected error from invalid shader");
is(error.message, "Shader module creation failed: Parsing error");
const compilationInfo = await shaderModule.getCompilationInfo();
is(compilationInfo.messages.length, 1);
const { length, lineNum, linePos, message, offset } =
compilationInfo.messages[0];
is(length, 1);
is(lineNum, 1);
is(linePos, 19);
is(
message,
`
Shader '' parsing error: expected global item ('struct', 'const', 'var', 'alias', ';', 'fn') or the end of the file, found '?'
┌─ wgsl:1:12
1 │ /*🐈🐈🐈🐈🐈🐈🐈*/?
│ ^ expected global item ('struct', 'const', 'var', 'alias', ';', 'fn') or the end of the file
`
);
is(offset, 18);
}
SimpleTest.waitForExplicitFinish();
testBody()
.catch(e => ok(false, "Unhandled exception " + e))
.finally(() => SimpleTest.finish());
</script>
</body>
</html>