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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
using mozilla::layers::RGBDescriptor from "mozilla/layers/LayersSurfaces.h";
using mozilla::layers::RemoteTextureId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureTxnType from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureTxnId from "mozilla/layers/LayersTypes.h";
using mozilla::webgpu::RawId from "mozilla/webgpu/WebGPUTypes.h";
using mozilla::dom::GPUErrorFilter from "mozilla/dom/WebGPUBinding.h";
using mozilla::dom::GPURequestAdapterOptions from "mozilla/dom/WebGPUBinding.h";
using mozilla::dom::GPUCommandBufferDescriptor from "mozilla/dom/WebGPUBinding.h";
using mozilla::dom::GPUBufferDescriptor from "mozilla/dom/WebGPUBinding.h";
using mozilla::webgpu::PopErrorScopeResult from "mozilla/webgpu/WebGPUTypes.h";
using mozilla::webgpu::WebGPUCompilationMessage from "mozilla/webgpu/WebGPUTypes.h";
[MoveOnly] using class mozilla::ipc::UnsafeSharedMemoryHandle from "mozilla/ipc/RawShmem.h";
using struct mozilla::void_t from "mozilla/ipc/IPCCore.h";
include "mozilla/ipc/ByteBufUtils.h";
include "mozilla/layers/LayersMessageUtils.h";
include "mozilla/webgpu/WebGPUSerialize.h";
include "mozilla/layers/WebRenderMessageUtils.h";
include protocol PCanvasManager;
include PWebGPUTypes;
namespace mozilla {
namespace webgpu {
/**
* Represents the connection between a WebGPUChild actor that issues WebGPU
* command from the content process, and a WebGPUParent in the compositor
* process that runs the commands.
*/
async protocol PWebGPU
{
manager PCanvasManager;
parent:
async DeviceAction(RawId selfId, ByteBuf buf);
async DeviceActionWithAck(RawId selfId, ByteBuf buf) returns (bool dummy);
async TextureAction(RawId selfId, RawId aDeviceId, ByteBuf buf);
async CommandEncoderAction(RawId selfId, RawId aDeviceId, ByteBuf buf);
async RenderPass(RawId selfId, RawId aDeviceId, ByteBuf buf);
async ComputePass(RawId selfId, RawId aDeviceId, ByteBuf buf);
async BumpImplicitBindGroupLayout(RawId pipelineId, bool isCompute, uint32_t index, RawId assignId);
async DeviceCreateBuffer(RawId deviceId, RawId bufferId, GPUBufferDescriptor desc, UnsafeSharedMemoryHandle shm);
async InstanceRequestAdapter(GPURequestAdapterOptions options, RawId aAdapterId) returns (ByteBuf byteBuf);
async AdapterRequestDevice(
RawId adapterId,
ByteBuf descriptorBuf,
RawId newDeviceId,
RawId newQueueId
) returns (bool success);
async AdapterDrop(RawId selfId);
// TODO: We want to return an array of compilation messages.
async DeviceCreateShaderModule(RawId selfId, RawId bufferId, nsString label, nsCString code) returns (WebGPUCompilationMessage[] messages);
async BufferMap(RawId deviceId, RawId bufferId, uint32_t aMode, uint64_t offset, uint64_t size) returns (BufferMapResult result);
async BufferUnmap(RawId deviceId, RawId bufferId, bool flush);
async BufferDestroy(RawId selfId);
async BufferDrop(RawId selfId);
async TextureDestroy(RawId selfId, RawId deviceId);
async TextureDrop(RawId selfId);
async TextureViewDrop(RawId selfId);
async SamplerDrop(RawId selfId);
async QuerySetDrop(RawId selfId);
async DeviceDestroy(RawId selfId);
async DeviceDrop(RawId selfId);
async CommandEncoderFinish(RawId selfId, RawId deviceId, GPUCommandBufferDescriptor desc);
async CommandEncoderDrop(RawId selfId);
async RenderBundleDrop(RawId selfId);
async QueueSubmit(RawId selfId, RawId aDeviceId, RawId[] commandBuffers, RawId[] textureIds);
async QueueOnSubmittedWorkDone(RawId selfId) returns (void_t ok);
async QueueWriteAction(RawId selfId, RawId aDeviceId, ByteBuf buf, UnsafeSharedMemoryHandle shmem);
async BindGroupLayoutDrop(RawId selfId);
async PipelineLayoutDrop(RawId selfId);
async BindGroupDrop(RawId selfId);
async ShaderModuleDrop(RawId selfId);
async ComputePipelineDrop(RawId selfId);
async RenderPipelineDrop(RawId selfId);
async ImplicitLayoutDrop(RawId implicitPlId, RawId[] implicitBglIds);
async DeviceCreateSwapChain(RawId selfId, RawId queueId, RGBDescriptor desc, RawId[] bufferIds, RemoteTextureOwnerId ownerId, bool useExternalTextureInSwapChain);
async SwapChainPresent(RawId textureId, RawId commandEncoderId, RemoteTextureId remoteTextureId, RemoteTextureOwnerId remoteTextureOwnerId);
async SwapChainDrop(RemoteTextureOwnerId ownerId, RemoteTextureTxnType txnType, RemoteTextureTxnId txnId);
async DevicePushErrorScope(RawId selfId, GPUErrorFilter aFilter);
async DevicePopErrorScope(RawId selfId) returns (PopErrorScopeResult result);
// Generate an error on the Device timeline for `deviceId`.
// The `message` parameter is interpreted as UTF-8.
async GenerateError(RawId? deviceId, GPUErrorFilter type, nsCString message);
child:
async UncapturedError(RawId? aDeviceId, nsCString message);
async DropAction(ByteBuf buf);
async DeviceLost(RawId aDeviceId, uint8_t? reason, nsCString message);
async __delete__();
};
} // webgpu
} // mozilla