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<!-- Any copyright is dedicated to the Public Domain.
<!DOCTYPE HTML>
<html>
<head>
<title>Test gamepad</title>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
let ok = window.parent.ok;
let is = window.parent.is;
let isnot = window.parent.isnot;
let SimpleTest = window.parent.SimpleTest;
let SpecialPowers = window.parent.SpecialPowers;
var content_index1 = 0;
var internal_index2;
var content_index2 = 1;
var testNum = 0;
var tests = [
check_first_gamepad,
check_second_gamepad,
check_gamepad_hole,
check_no_gamepads,
];
function run_next_test(event) {
SpecialPowers.executeSoon(async function() {
await tests[testNum++](event);
});
}
function buttonhandler(e) {
run_next_test(e);
}
function disconnecthandler(e) {
run_next_test(e);
}
window.addEventListener("gamepadbuttondown", buttonhandler);
window.addEventListener("gamepaddisconnected", disconnecthandler);
runGamepadTest(startTest)
async function startTest() {
// gamepads should be empty first
is(navigator.getGamepads().length, 0, "should be zero gamepads exposed");
// Add a gamepad
internal_index1 = await GamepadService.addGamepad("test gamepad 1", // id
GamepadService.standardMapping,
GamepadService.noHand,
4, // buttons
2,
0,
0,
0);
// Press a button to make the gamepad visible to the page.
await GamepadService.newButtonEvent(internal_index1, 0, true, true);
}
async function check_first_gamepad(e) {
ok(true, "Checking first gamepad");
// First gamepad gets added.
is(e.gamepad.id, "test gamepad 1", "correct gamepad name");
var gamepads = navigator.getGamepads();
is(gamepads.length, 1, "should have one gamepad exposed");
is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
is(gamepads[content_index1], e.gamepad, "gamepad counter working correctly");
// Add a second gamepad, should automatically show up.
internal_index2 = await GamepadService.addGamepad("test gamepad 2", // id
GamepadService.standardMapping,
GamepadService.noHand,
4, // buttons
2,
0,
0,
0);
await GamepadService.newButtonEvent(internal_index2, 0, true, true);
ok(true, "Done checking first gamepad");
}
async function check_second_gamepad(e) {
ok(true, "Checking second gamepad");
// Second gamepad gets added.
is(e.gamepad.index, 1, "gamepad index should be 1")
is(e.gamepad.id, "test gamepad 2", "correct gamepad name");
var gamepads = navigator.getGamepads();
is(gamepads.length, 2, "should have two gamepads exposed");
is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
is(gamepads[content_index2], e.gamepad, "gamepad counter working correctly");
// Now remove the first one.
await GamepadService.removeGamepad(internal_index1);
ok(true, "Done checking second gamepad");
}
async function check_gamepad_hole(e) {
ok(true, "Checking gamepad hole");
// First gamepad gets removed.
var gamepads = navigator.getGamepads();
is(gamepads.length, 2, "gamepads should have two entries");
is(gamepads[content_index1], null, "should be a hole in the gamepad list");
isnot(gamepads[content_index2], null, "second gamepad should exist");
// Now remove the second one.
await GamepadService.removeGamepad(internal_index2);
ok(true, "Done checking gamepad hole");
}
function check_no_gamepads(e) {
ok(true, "Checking no gamepads");
// Second gamepad gets removed.
var gamepads = navigator.getGamepads();
is(gamepads.length, 0, "gamepads should be empty");
SimpleTest.finish();
}
</script>
</body>
</html>