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<!-- Any copyright is dedicated to the Public Domain.
<!-- bug 893785 - Test that sending a gamepadconnected event to a new window
doesn't result in a gamepadconnected event being sent to existing
windows that have already received it. -->
<!DOCTYPE HTML>
<html>
<head>
<title>Test hidden frames</title>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
let ok = window.parent.ok;
let is = window.parent.is;
let SimpleTest = window.parent.SimpleTest;
let SpecialPowers = window.parent.SpecialPowers;
var gamepad_index;
async function pressButton() {
await GamepadService.newButtonEvent(gamepad_index, 0, true, true);
await GamepadService.newButtonEvent(gamepad_index, 0, false, false);
}
// Add a gamepad
async function startTests() {
window.addEventListener("gamepadbuttondown", function() {
// Wait to ensure that all frames received the button press as well.
SpecialPowers.executeSoon(tests[testNum++]);
});
gamepad_index = await GamepadService.addGamepad("test gamepad", // id
GamepadService.standardMapping,
GamepadService.noHand,
4, // buttons
2,
0,
0,
0)
await gamepad_connected();
}
var f1, f2;
async function gamepad_connected() {
f1 = document.getElementById('f1');
await pressButton();
}
var testNum = 0;
var tests = [
test1,
test2,
];
function test1() {
is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
// Now add another frame.
f2 = document.createElement("iframe");
f2.addEventListener("load", async () => {
// When the frame is loaded, press a button again.
await pressButton();
});
f2.src = "gamepad_frame.html";
document.body.appendChild(f2);
}
async function test2() {
is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2");
is(f1.contentWindow.idlConnected, 1, "right number of IDL connection events in frame 1");
is(f2.contentWindow.idlConnected, 1, "right number of IDL connection events in frame 2");
await GamepadService.removeGamepad(gamepad_index);
SimpleTest.finish();
}
</script>
<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTests)"></iframe>
</body>
</html>