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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/SVGPathElement.h"
#include <algorithm>
#include "DOMSVGPathSeg.h"
#include "DOMSVGPathSegList.h"
#include "SVGGeometryProperty.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "nsGkAtoms.h"
#include "nsIFrame.h"
#include "nsStyleConsts.h"
#include "nsStyleStruct.h"
#include "nsWindowSizes.h"
#include "mozilla/dom/SVGPathElementBinding.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPrefs_layout.h"
#include "mozilla/SVGContentUtils.h"
NS_IMPL_NS_NEW_SVG_ELEMENT(Path)
using namespace mozilla::gfx;
namespace mozilla::dom {
JSObject* SVGPathElement::WrapNode(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return SVGPathElement_Binding::Wrap(aCx, this, aGivenProto);
}
//----------------------------------------------------------------------
// Implementation
SVGPathElement::SVGPathElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
: SVGPathElementBase(std::move(aNodeInfo)) {}
//----------------------------------------------------------------------
// memory reporting methods
void SVGPathElement::AddSizeOfExcludingThis(nsWindowSizes& aSizes,
size_t* aNodeSize) const {
SVGPathElementBase::AddSizeOfExcludingThis(aSizes, aNodeSize);
*aNodeSize += mD.SizeOfExcludingThis(aSizes.mState.mMallocSizeOf);
}
//----------------------------------------------------------------------
// nsINode methods
NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement)
uint32_t SVGPathElement::GetPathSegAtLength(float distance) {
uint32_t seg = 0;
auto callback = [&](const ComputedStyle* s) {
const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
if (styleSVGReset->mD.IsPath()) {
seg = SVGPathData::GetPathSegAtLength(
styleSVGReset->mD.AsPath()._0.AsSpan(), distance);
}
};
FlushStyleIfNeeded();
if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
return seg;
}
return mD.GetAnimValue().GetPathSegAtLength(distance);
}
already_AddRefed<DOMSVGPathSegClosePath>
SVGPathElement::CreateSVGPathSegClosePath() {
return do_AddRef(new DOMSVGPathSegClosePath());
}
already_AddRefed<DOMSVGPathSegMovetoAbs>
SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y) {
return do_AddRef(new DOMSVGPathSegMovetoAbs(x, y));
}
already_AddRefed<DOMSVGPathSegMovetoRel>
SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y) {
return do_AddRef(new DOMSVGPathSegMovetoRel(x, y));
}
already_AddRefed<DOMSVGPathSegLinetoAbs>
SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y) {
return do_AddRef(new DOMSVGPathSegLinetoAbs(x, y));
}
already_AddRefed<DOMSVGPathSegLinetoRel>
SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y) {
return do_AddRef(new DOMSVGPathSegLinetoRel(x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoCubicAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1,
float y1, float x2, float y2) {
// Note that we swap from DOM API argument order to the argument order used
// in the <path> element's 'd' attribute (i.e. we put the arguments for the
// end point of the segment last instead of first).
return do_AddRef(new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoCubicRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1,
float y1, float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1,
float y1) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1,
float y1) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y));
}
already_AddRefed<DOMSVGPathSegArcAbs> SVGPathElement::CreateSVGPathSegArcAbs(
float x, float y, float r1, float r2, float angle, bool largeArcFlag,
bool sweepFlag) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(
new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y));
}
already_AddRefed<DOMSVGPathSegArcRel> SVGPathElement::CreateSVGPathSegArcRel(
float x, float y, float r1, float r2, float angle, bool largeArcFlag,
bool sweepFlag) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(
new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y));
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs>
SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x) {
return do_AddRef(new DOMSVGPathSegLinetoHorizontalAbs(x));
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalRel>
SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x) {
return do_AddRef(new DOMSVGPathSegLinetoHorizontalRel(x));
}
already_AddRefed<DOMSVGPathSegLinetoVerticalAbs>
SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y) {
return do_AddRef(new DOMSVGPathSegLinetoVerticalAbs(y));
}
already_AddRefed<DOMSVGPathSegLinetoVerticalRel>
SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y) {
return do_AddRef(new DOMSVGPathSegLinetoVerticalRel(y));
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y,
float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y,
float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
return do_AddRef(new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) {
return do_AddRef(new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y));
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) {
return do_AddRef(new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y));
}
// FIXME: This API is enabled only if dom.svg.pathSeg.enabled is true. This
// preference is off by default in Bug 1388931, and will be dropped later.
// So we are not planning to map d property for this API.
already_AddRefed<DOMSVGPathSegList> SVGPathElement::PathSegList() {
return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this);
}
// FIXME: This API is enabled only if dom.svg.pathSeg.enabled is true. This
// preference is off by default in Bug 1388931, and will be dropped later.
// So we are not planning to map d property for this API.
already_AddRefed<DOMSVGPathSegList> SVGPathElement::AnimatedPathSegList() {
return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this);
}
//----------------------------------------------------------------------
// SVGElement methods
/* virtual */
bool SVGPathElement::HasValidDimensions() const {
bool hasPath = false;
auto callback = [&](const ComputedStyle* s) {
const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
hasPath =
styleSVGReset->mD.IsPath() && !styleSVGReset->mD.AsPath()._0.IsEmpty();
};
SVGGeometryProperty::DoForComputedStyle(this, callback);
// If hasPath is false, we may disable the pref of d property, so we fallback
// to check mD.
return hasPath || !mD.GetAnimValue().IsEmpty();
}
//----------------------------------------------------------------------
// nsIContent methods
NS_IMETHODIMP_(bool)
SVGPathElement::IsAttributeMapped(const nsAtom* name) const {
return name == nsGkAtoms::d || SVGPathElementBase::IsAttributeMapped(name);
}
already_AddRefed<Path> SVGPathElement::GetOrBuildPathForMeasuring() {
RefPtr<Path> path;
bool success = SVGGeometryProperty::DoForComputedStyle(
this, [&path](const ComputedStyle* s) {
const auto& d = s->StyleSVGReset()->mD;
if (d.IsNone()) {
return;
}
path = SVGPathData::BuildPathForMeasuring(d.AsPath()._0.AsSpan());
});
return success ? path.forget() : mD.GetAnimValue().BuildPathForMeasuring();
}
//----------------------------------------------------------------------
// SVGGeometryElement methods
bool SVGPathElement::AttributeDefinesGeometry(const nsAtom* aName) {
return aName == nsGkAtoms::d || aName == nsGkAtoms::pathLength;
}
bool SVGPathElement::IsMarkable() { return true; }
void SVGPathElement::GetMarkPoints(nsTArray<SVGMark>* aMarks) {
auto callback = [aMarks](const ComputedStyle* s) {
const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
if (styleSVGReset->mD.IsPath()) {
Span<const StylePathCommand> path =
styleSVGReset->mD.AsPath()._0.AsSpan();
SVGPathData::GetMarkerPositioningData(path, aMarks);
}
};
if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
return;
}
mD.GetAnimValue().GetMarkerPositioningData(aMarks);
}
void SVGPathElement::GetAsSimplePath(SimplePath* aSimplePath) {
aSimplePath->Reset();
auto callback = [&](const ComputedStyle* s) {
const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
if (styleSVGReset->mD.IsPath()) {
auto pathData = styleSVGReset->mD.AsPath()._0.AsSpan();
auto maybeRect = SVGPathToAxisAlignedRect(pathData);
if (maybeRect.isSome()) {
Rect r = maybeRect.value();
aSimplePath->SetRect(r.x, r.y, r.width, r.height);
}
}
};
SVGGeometryProperty::DoForComputedStyle(this, callback);
}
already_AddRefed<Path> SVGPathElement::BuildPath(PathBuilder* aBuilder) {
// The Moz2D PathBuilder that our SVGPathData will be using only cares about
// the fill rule. However, in order to fulfill the requirements of the SVG
// spec regarding zero length sub-paths when square line caps are in use,
// SVGPathData needs to know our stroke-linecap style and, if "square", then
// also our stroke width. See the comment for
// ApproximateZeroLengthSubpathSquareCaps for more info.
auto strokeLineCap = StyleStrokeLinecap::Butt;
Float strokeWidth = 0;
RefPtr<Path> path;
auto callback = [&](const ComputedStyle* s) {
const nsStyleSVG* styleSVG = s->StyleSVG();
// Note: the path that we return may be used for hit-testing, and SVG
// exposes hit-testing of strokes that are not actually painted. For that
// reason we do not check for eStyleSVGPaintType_None or check the stroke
// opacity here.
if (styleSVG->mStrokeLinecap != StyleStrokeLinecap::Butt) {
strokeLineCap = styleSVG->mStrokeLinecap;
strokeWidth = SVGContentUtils::GetStrokeWidth(this, s, nullptr);
}
const auto& d = s->StyleSVGReset()->mD;
if (d.IsPath()) {
path = SVGPathData::BuildPath(d.AsPath()._0.AsSpan(), aBuilder,
strokeLineCap, strokeWidth);
}
};
bool success = SVGGeometryProperty::DoForComputedStyle(this, callback);
if (success) {
return path.forget();
}
// Fallback to use the d attribute if it exists.
return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth);
}
bool SVGPathElement::GetDistancesFromOriginToEndsOfVisibleSegments(
FallibleTArray<double>* aOutput) {
bool ret = false;
auto callback = [&ret, aOutput](const ComputedStyle* s) {
const auto& d = s->StyleSVGReset()->mD;
ret = d.IsNone() ||
SVGPathData::GetDistancesFromOriginToEndsOfVisibleSegments(
d.AsPath()._0.AsSpan(), aOutput);
};
if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
return ret;
}
return mD.GetAnimValue().GetDistancesFromOriginToEndsOfVisibleSegments(
aOutput);
}
// Offset paths (including references to SVG Paths) are closed loops only if the
// final command in the path list is a closepath command ("z" or "Z"), otherwise
// they are unclosed intervals.
bool SVGPathElement::IsClosedLoop() const {
bool isClosed = false;
auto callback = [&](const ComputedStyle* s) {
const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
if (styleSVGReset->mD.IsPath()) {
isClosed = !styleSVGReset->mD.AsPath()._0.IsEmpty() &&
styleSVGReset->mD.AsPath()._0.AsSpan().rbegin()->IsClose();
}
};
const bool success = SVGGeometryProperty::DoForComputedStyle(this, callback);
if (success) {
return isClosed;
}
const SVGPathData& data = mD.GetAnimValue();
// FIXME: Bug 1847621, we can cache this value, instead of walking through the
// entire path again and again.
uint32_t i = 0;
uint32_t segType = SVGPathSeg_Binding::PATHSEG_UNKNOWN;
while (i < data.Length()) {
segType = SVGPathSegUtils::DecodeType(data[i++]);
i += SVGPathSegUtils::ArgCountForType(segType);
}
return segType == SVGPathSeg_Binding::PATHSEG_CLOSEPATH;
}
/* static */
bool SVGPathElement::IsDPropertyChangedViaCSS(const ComputedStyle& aNewStyle,
const ComputedStyle& aOldStyle) {
return aNewStyle.StyleSVGReset()->mD != aOldStyle.StyleSVGReset()->mD;
}
} // namespace mozilla::dom