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Test Info:

<head>
<title>Tests updated intervals</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<p id="display"></p>
<div id="content" style="display: none">
<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"
onload="this.pauseAnimations()">
<circle cx="20" cy="20" r="15" fill="blue" id="circle">
<animate attributeName="cx" from="0" to="100" begin="2s" dur="4s"
id="anim1" attributeType="XML"/>
</circle>
</svg>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
<![CDATA[
/** Tests for updated intervals **/
/* Global Variables */
SimpleTest.waitForExplicitFinish();
function main() {
var svg = document.getElementById("svg");
ok(svg.animationsPaused(), "should be paused by <svg> load handler");
is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
var anim = document.getElementById("anim1");
// Check regular operation
svg.setCurrentTime(3);
is(anim.getStartTime(), 2, "Unexpected initial start time");
// Add an instance time before the current interval at t=1s
anim.beginElementAt(-2);
// We shouldn't change the begin time
is(anim.getStartTime(), 2, "Start time shouldn't have changed");
// Or the end--that is, if we go to t=5.5 we should still be running
svg.setCurrentTime(5.5);
try {
is(anim.getSimpleDuration(), 4, "Simple duration shouldn't have changed");
is(anim.getStartTime(), 2, "Start time shouldn't have changed after seek");
} catch (e) {
if (e.name != "InvalidStateError" ||
e.code != DOMException.INVALID_STATE_ERR)
throw e;
ok(false, "Animation ended too early, even though begin time and " +
"simple duration didn't change");
}
SimpleTest.finish();
}
window.addEventListener("load", main);
]]>
</script>
</pre>
</body>
</html>