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Test Info:
- Manifest: dom/smil/test/mochitest.toml
<head>
<title>Test for SMIL Restart Behavior </title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<p id="display"></p>
<div id="content" style="display: none">
onload="this.pauseAnimations()">
<!-- These 3 circles only differ in their animation's "restart" value -->
<circle cx="20" cy="20" r="15" fill="blue">
<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
restart="always" id="always" attributeType="XML"/>
</circle>
<circle cx="20" cy="60" r="15" fill="blue">
<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
restart="whenNotActive" id="whenNotActive" attributeType="XML"/>
</circle>
<circle cx="20" cy="100" r="15" fill="blue">
<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
restart="never" id="never" attributeType="XML"/>
</circle>
</svg>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
<![CDATA[
/** Test for SMIL Restart Behavior **/
/* Global Variables */
var svg = document.getElementById("svg");
var always = document.getElementById("always");
var whenNotActive = document.getElementById("whenNotActive");
var never = document.getElementById("never");
SimpleTest.waitForExplicitFinish();
function tryRestart(elem, state, expected) {
var restartTime = svg.getCurrentTime();
elem.beginElement();
var restart = false;
try {
restart = (elem.getStartTime() === restartTime);
} catch (e) {
if (e.name != "InvalidStateError" ||
e.code != DOMException.INVALID_STATE_ERR)
throw e;
restart = false;
}
if (expected) {
var msg = elem.id + " can't restart in " + state + " state";
ok(restart, msg);
} else {
var msg = elem.id + " can restart in " + state + " state";
ok(!restart, msg);
}
}
function main() {
ok(svg.animationsPaused(), "should be paused by <svg> load handler");
is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
// At first everything should be starting at 1s
is(always.getStartTime(), 1);
is(whenNotActive.getStartTime(), 1);
is(never.getStartTime(), 1);
// Now try to restart everything early, should be allowed by all
tryRestart(always, "waiting", true);
tryRestart(whenNotActive, "waiting", true);
tryRestart(never, "waiting", true);
// Now skip to half-way
var newTime = always.getStartTime() + 0.5 * always.getSimpleDuration();
svg.setCurrentTime(newTime);
// Only 'always' should be able to be restarted
tryRestart(always, "active", true);
tryRestart(whenNotActive, "active", false);
tryRestart(never, "active", false);
// Now skip to the end
newTime = always.getStartTime() + always.getSimpleDuration() + 1;
svg.setCurrentTime(newTime);
// All animations have finished, so 'always' and 'whenNotActive' should be
// able to be restarted
tryRestart(always, "postactive", true);
tryRestart(whenNotActive, "postactive", true);
tryRestart(never, "postactive", false);
SimpleTest.finish();
}
window.addEventListener("load", main);
]]>
</script>
</pre>
</body>
</html>