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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MP3_FRAME_PARSER_H_
#define MP3_FRAME_PARSER_H_
#include <vector>
#include "mozilla/Maybe.h"
#include "mozilla/Result.h"
#include "BufferReader.h"
namespace mozilla {
// ID3 header parser state machine used by FrameParser.
// The header contains the following format (one byte per term):
// 'I' 'D' '3' MajorVersion MinorVersion Flags Size1 Size2 Size3 Size4
// For more details see http://id3.org/id3v2.3.0.
class ID3Parser {
public:
// Holds the ID3 header and its parsing state.
class ID3Header {
public:
// The header size is static, see class comment.
static const int SIZE = 10;
// Constructor.
ID3Header();
// Resets the state to allow for a new parsing session.
void Reset();
// The ID3 tags are versioned like this: ID3vMajorVersion.MinorVersion.
uint8_t MajorVersion() const;
uint8_t MinorVersion() const;
// The ID3 flags field.
uint8_t Flags() const;
// The derived size based on the provided size fields.
uint32_t Size() const;
// To see whether we have parsed the value of the size from header.
bool HasSizeBeenSet() const;
// Returns the size of an ID3v2.4 footer if present and zero otherwise.
uint8_t FooterSize() const;
// The total size of the ID3 tag including header/footer, or zero if
// none has been found.
uint32_t TotalTagSize() const;
// Returns whether the parsed data is a valid ID3 header up to the given
// byte position.
bool IsValid(int aPos) const;
// Returns whether the parsed data is a complete and valid ID3 header.
bool IsValid() const;
// Parses the next provided byte.
// Returns whether the byte creates a valid sequence up to this point.
bool ParseNext(uint8_t c);
private:
// Updates the parser state machine with the provided next byte.
// Returns whether the provided byte is a valid next byte in the sequence.
bool Update(uint8_t c);
// The currently parsed byte sequence.
uint8_t mRaw[SIZE];
// The derived size as provided by the size fields.
// The header size fields holds a 4 byte sequence with each MSB set to 0,
// this bits need to be ignored when deriving the actual size.
Maybe<uint32_t> mSize;
// The current byte position in the parsed sequence. Reset via Reset and
// incremented via Update.
int mPos;
};
// Returns the parsed ID3 header. Note: check for validity.
const ID3Header& Header() const;
// Parses contents of given BufferReader for a valid ID3v2 header.
// Returns the total ID3v2 tag size if successful and zero otherwise.
Result<uint32_t, nsresult> Parse(BufferReader* aReader);
// Resets the state to allow for a new parsing session.
void Reset();
private:
// The currently parsed ID3 header. Reset via Reset, updated via Parse.
ID3Header mHeader;
};
// MPEG audio frame parser.
// The MPEG frame header has the following format (one bit per character):
// 11111111 111VVLLC BBBBSSPR MMEETOHH
// { sync } - 11 sync bits
// VV - MPEG audio version ID (0->2.5, 1->reserved, 2->2, 3->1)
// LL - Layer description (0->reserved, 1->III, 2->II, 3->I)
// C - CRC protection bit (0->protected, 1->not protected)
// BBBB - Bitrate index (see table in implementation)
// SS - Sampling rate index (see table in implementation)
// P - Padding bit (0->not padded, 1->padded by 1 slot size)
// R - Private bit (ignored)
// MM - Channel mode (0->stereo, 1->joint stereo, 2->dual channel,
// 3->single channel)
// EE - Mode extension for joint stereo (ignored)
// T - Copyright (0->disabled, 1->enabled)
// O - Original (0->copy, 1->original)
// HH - Emphasis (0->none, 1->50/15 ms, 2->reserved, 3->CCIT J.17)
class FrameParser {
public:
// Holds the frame header and its parsing state.
class FrameHeader {
public:
// The header size is static, see class comments.
static const int SIZE = 4;
// Constructor.
FrameHeader();
// Raw field access, see class comments for details.
uint8_t Sync1() const;
uint8_t Sync2() const;
uint8_t RawVersion() const;
uint8_t RawLayer() const;
uint8_t RawProtection() const;
uint8_t RawBitrate() const;
uint8_t RawSampleRate() const;
uint8_t Padding() const;
uint8_t Private() const;
uint8_t RawChannelMode() const;
// Sampling rate frequency in Hz.
int32_t SampleRate() const;
// Number of audio channels.
int32_t Channels() const;
// Samples per frames, static depending on MPEG version and layer.
int32_t SamplesPerFrame() const;
// Slot size used for padding, static depending on MPEG layer.
int32_t SlotSize() const;
// Bitrate in kbps, can vary between frames.
int32_t Bitrate() const;
// MPEG layer (0->invalid, 1->I, 2->II, 3->III).
int32_t Layer() const;
// Returns whether the parsed data is a valid frame header up to the given
// byte position.
bool IsValid(const int aPos) const;
// Returns whether the parsed data is a complete and valid frame header.
bool IsValid() const;
// Resets the state to allow for a new parsing session.
void Reset();
// Parses the next provided byte.
// Returns whether the byte creates a valid sequence up to this point.
bool ParseNext(const uint8_t c);
private:
// Updates the parser state machine with the provided next byte.
// Returns whether the provided byte is a valid next byte in the sequence.
bool Update(const uint8_t c);
// The currently parsed byte sequence.
uint8_t mRaw[SIZE];
// The current byte position in the parsed sequence. Reset via Reset and
// incremented via Update.
int mPos;
};
// VBR frames may contain Xing or VBRI headers for additional info, we use
// this class to parse them and access this info.
class VBRHeader {
public:
// Synchronize with vbr_header TYPE_STR on change.
enum VBRHeaderType { NONE = 0, XING, VBRI };
// Constructor.
VBRHeader();
// Returns the parsed VBR header type, or NONE if no valid header found.
VBRHeaderType Type() const;
// Returns the total number of audio frames (excluding the VBR header frame)
// expected in the stream/file.
const Maybe<uint32_t>& NumAudioFrames() const;
// Returns the expected size of the stream.
const Maybe<uint32_t>& NumBytes() const;
// Returns the VBR scale factor (0: best quality, 100: lowest quality).
const Maybe<uint32_t>& Scale() const;
// Returns true iff Xing/Info TOC (table of contents) is present.
bool IsTOCPresent() const;
// Returns whether the header is valid (type XING or VBRI).
bool IsValid() const;
// Returns whether the header is valid and contains reasonable non-zero
// field values.
bool IsComplete() const;
// Returns the byte offset for the given duration percentage as a factor
// (0: begin, 1.0: end).
int64_t Offset(float aDurationFac) const;
// Parses contents of given ByteReader for a valid VBR header.
// The offset of the passed ByteReader needs to point to an MPEG frame
// begin, as a VBRI-style header is searched at a fixed offset relative to
// frame begin. Returns whether a valid VBR header was found in the range.
bool Parse(BufferReader* aReader, size_t aFrameSize);
uint32_t EncoderDelay() const { return mEncoderDelay; }
uint32_t EncoderPadding() const { return mEncoderPadding; }
private:
// Parses contents of given ByteReader for a valid Xing header.
// The initial ByteReader offset will be preserved.
// Returns whether a valid Xing header was found in the range.
Result<bool, nsresult> ParseXing(BufferReader* aReader, size_t aFrameSize);
// Parses contents of given ByteReader for a valid VBRI header.
// The initial ByteReader offset will be preserved. It also needs to point
// to the beginning of a valid MPEG frame, as VBRI headers are searched
// at a fixed offset relative to frame begin.
// Returns whether a valid VBRI header was found in the range.
Result<bool, nsresult> ParseVBRI(BufferReader* aReader);
// The total number of frames expected as parsed from a VBR header.
Maybe<uint32_t> mNumAudioFrames;
// The total number of bytes expected in the stream.
Maybe<uint32_t> mNumBytes;
// The VBR scale factor.
Maybe<uint32_t> mScale;
// The TOC table mapping duration percentage to byte offset.
std::vector<int64_t> mTOC;
// The detected VBR header type.
VBRHeaderType mType;
// Delay and padding values found in the LAME header. The encoder delay is a
// number of frames that has to be skipped at the beginning of the stream,
// encoder padding is a number of frames that needs to be ignored in the
// last packet.
uint16_t mEncoderDelay = 0;
uint16_t mEncoderPadding = 0;
};
// Frame meta container used to parse and hold a frame header and side info.
class Frame {
public:
// Returns the length of the frame excluding the header in bytes.
int32_t Length() const;
// Returns the parsed frame header.
const FrameHeader& Header() const;
// Resets the frame header and data.
void Reset();
// Parses the next provided byte.
// Returns whether the byte creates a valid sequence up to this point.
bool ParseNext(uint8_t c);
private:
// The currently parsed frame header.
FrameHeader mHeader;
};
// Constructor.
FrameParser();
// Returns the currently parsed frame. Reset via Reset or EndFrameSession.
const Frame& CurrentFrame() const;
// Returns the previously parsed frame. Reset via Reset.
const Frame& PrevFrame() const;
// Returns the first parsed frame. Reset via Reset.
const Frame& FirstFrame() const;
// Returns the parsed ID3 header. Note: check for validity.
const ID3Parser::ID3Header& ID3Header() const;
// Returns the parsed VBR header info. Note: check for validity by type.
const VBRHeader& VBRInfo() const;
// Resets the parser.
void Reset();
// Resets all frame data, but not the ID3Header.
// Don't use between frames as first frame data is reset.
void ResetFrameData();
// Clear the last parsed frame to allow for next frame parsing, i.e.:
// - sets PrevFrame to CurrentFrame
// - resets the CurrentFrame
// - resets ID3Header if no valid header was parsed yet
void EndFrameSession();
// Parses contents of given BufferReader for a valid frame header and returns
// true if one was found. After returning, the variable passed to
// 'aBytesToSkip' holds the amount of bytes to be skipped (if any) in order to
// jump across a large ID3v2 tag spanning multiple buffers.
Result<bool, nsresult> Parse(BufferReader* aReader, uint32_t* aBytesToSkip);
// Parses contents of given BufferReader for a valid VBR header.
// The offset of the passed BufferReader needs to point to an MPEG frame
// begin, as a VBRI-style header is searched at a fixed offset relative to
// frame begin. Returns whether a valid VBR header was found.
bool ParseVBRHeader(BufferReader* aReader);
private:
// ID3 header parser.
ID3Parser mID3Parser;
// VBR header parser.
VBRHeader mVBRHeader;
// We keep the first parsed frame around for static info access, the
// previously parsed frame for debugging and the currently parsed frame.
Frame mFirstFrame;
Frame mFrame;
Frame mPrevFrame;
};
} // namespace mozilla
#endif