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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
#include "gtest/gtest.h"
#include "AudioChunkList.h"
#include "nsContentUtils.h"
using namespace mozilla;
TEST(TestAudioChunkList, Basic1)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioChunkList list(256, 2, testPrincipal);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
EXPECT_EQ(list.ChunkCapacity(), 128u);
EXPECT_EQ(list.TotalCapacity(), 256u);
AudioChunk& c1 = list.GetNext();
float* c1_ch1 = c1.ChannelDataForWrite<float>(0);
float* c1_ch2 = c1.ChannelDataForWrite<float>(1);
EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_FLOAT32);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
c1_ch1[i] = c1_ch2[i] = 0.01f * static_cast<float>(i);
}
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_FLOAT32);
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_FLOAT32);
// Cycle
EXPECT_EQ(c1.mBuffer.get(), c3.mBuffer.get());
float* c3_ch1 = c3.ChannelDataForWrite<float>(0);
float* c3_ch2 = c3.ChannelDataForWrite<float>(1);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
EXPECT_FLOAT_EQ(c1_ch1[i], c3_ch1[i]);
EXPECT_FLOAT_EQ(c1_ch2[i], c3_ch2[i]);
}
}
TEST(TestAudioChunkList, Basic2)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioChunkList list(256, 2, testPrincipal);
list.SetSampleFormat(AUDIO_FORMAT_S16);
EXPECT_EQ(list.ChunkCapacity(), 256u);
EXPECT_EQ(list.TotalCapacity(), 512u);
AudioChunk& c1 = list.GetNext();
EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_S16);
short* c1_ch1 = c1.ChannelDataForWrite<short>(0);
short* c1_ch2 = c1.ChannelDataForWrite<short>(1);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
c1_ch1[i] = c1_ch2[i] = static_cast<short>(i);
}
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_S16);
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_S16);
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c4.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c4.mBufferFormat, AUDIO_FORMAT_S16);
// Cycle
AudioChunk& c5 = list.GetNext();
EXPECT_EQ(c5.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c5.mBufferFormat, AUDIO_FORMAT_S16);
EXPECT_EQ(c1.mBuffer.get(), c5.mBuffer.get());
short* c5_ch1 = c5.ChannelDataForWrite<short>(0);
short* c5_ch2 = c5.ChannelDataForWrite<short>(1);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
EXPECT_EQ(c1_ch1[i], c5_ch1[i]);
EXPECT_EQ(c1_ch2[i], c5_ch2[i]);
}
}
TEST(TestAudioChunkList, Basic3)
{
AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
EXPECT_EQ(list.ChunkCapacity(), 128u);
EXPECT_EQ(list.TotalCapacity(), 256u + 128u);
AudioChunk& c1 = list.GetNext();
AudioChunk& c2 = list.GetNext();
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_NE(c1.mBuffer.get(), c3.mBuffer.get());
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c1.mBuffer.get(), c4.mBuffer.get());
}
TEST(TestAudioChunkList, Basic4)
{
AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_S16);
EXPECT_EQ(list.ChunkCapacity(), 256u);
EXPECT_EQ(list.TotalCapacity(), 512u + 256u);
AudioChunk& c1 = list.GetNext();
AudioChunk& c2 = list.GetNext();
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_NE(c1.mBuffer.get(), c3.mBuffer.get());
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c1.mBuffer.get(), c4.mBuffer.get());
}
TEST(TestAudioChunkList, UpdateChannels)
{
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c1.ChannelCount(), 2u);
EXPECT_EQ(c2.ChannelCount(), 2u);
// Update to Quad
list.Update(4);
AudioChunk& c3 = list.GetNext();
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c3.ChannelCount(), 4u);
EXPECT_EQ(c4.ChannelCount(), 4u);
}
TEST(TestAudioChunkList, UpdateBetweenMonoAndStereo)
{
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
float* c1_ch1 = c1.ChannelDataForWrite<float>(0);
float* c1_ch2 = c1.ChannelDataForWrite<float>(1);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
c1_ch1[i] = c1_ch2[i] = 0.01f * static_cast<float>(i);
}
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c1.ChannelCount(), 2u);
EXPECT_EQ(c2.ChannelCount(), 2u);
// Downmix to mono
list.Update(1);
AudioChunk& c3 = list.GetNext();
float* c3_ch1 = c3.ChannelDataForWrite<float>(0);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
EXPECT_FLOAT_EQ(c3_ch1[i], c1_ch1[i]);
}
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c3.ChannelCount(), 1u);
EXPECT_EQ(c4.ChannelCount(), 1u);
EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c3.mBuffer.get())
->mBuffers[0]
.Length(),
list.ChunkCapacity());
// Upmix to stereo
list.Update(2);
AudioChunk& c5 = list.GetNext();
AudioChunk& c6 = list.GetNext();
EXPECT_EQ(c5.ChannelCount(), 2u);
EXPECT_EQ(c6.ChannelCount(), 2u);
EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c5.mBuffer.get())
->mBuffers[0]
.Length(),
list.ChunkCapacity());
EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c5.mBuffer.get())
->mBuffers[1]
.Length(),
list.ChunkCapacity());
// Downmix to mono
list.Update(1);
AudioChunk& c7 = list.GetNext();
float* c7_ch1 = c7.ChannelDataForWrite<float>(0);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
EXPECT_FLOAT_EQ(c7_ch1[i], c1_ch1[i]);
}
AudioChunk& c8 = list.GetNext();
EXPECT_EQ(c7.ChannelCount(), 1u);
EXPECT_EQ(c8.ChannelCount(), 1u);
EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c7.mBuffer.get())
->mBuffers[0]
.Length(),
list.ChunkCapacity());
}
TEST(TestAudioChunkList, ConsumeAndForget)
{
AudioSegment s;
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
AudioChunk tmp1 = c1;
s.AppendAndConsumeChunk(std::move(tmp1));
EXPECT_FALSE(c1.mBuffer.get() == nullptr);
EXPECT_EQ(c1.ChannelData<float>().Length(), 2u);
AudioChunk& c2 = list.GetNext();
AudioChunk tmp2 = c2;
s.AppendAndConsumeChunk(std::move(tmp2));
EXPECT_FALSE(c2.mBuffer.get() == nullptr);
EXPECT_EQ(c2.ChannelData<float>().Length(), 2u);
s.ForgetUpTo(256);
list.GetNext();
list.GetNext();
}