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#version 300 es
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
uniform uint uval;
uniform uvec2 uval2;
uniform uvec3 uval3;
uniform uvec4 uval4;
void main()
{
uint sum = uval
+ uval2[0] + uval2[1]
+ uval3[0] + uval3[1] + uval3[2]
+ uval4[0] + uval4[1] + uval4[2] + uval4[3];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}