desktop-gl-constants.js |
|
90269 |
glsl-conformance-test.js |
The info parameter should contain the following keys. Note that you may leave
the parameters for one shader out, in which case the default shader will be
used.
vShaderSource: the source code for vertex shader
vShaderId: id of an element containing vertex shader source code. Used if
vShaderSource is not specified.
vShaderSuccess: true if vertex shader compilation should
succeed.
fShaderSource: the source code for fragment shader
fShaderId: id of an element containing fragment shader source code. Used if
fShaderSource is not specified.
fShaderSuccess: true if fragment shader compilation should
succeed.
linkSuccess: true if link should succeed
passMsg: msg to describe success condition.
render: if true render to unit quad. Green = success
uniforms: an array of objects specifying uniforms to set prior to rendering.
Each object should have the following keys:
name: uniform variable name in the shader source. Uniform location will
be queried based on its name.
functionName: name of the function used to set the uniform. For example:
'uniform1i'
value: value of the uniform to set.
|
12929 |
glsl-constructor-tests-generator.js |
|
27595 |
glsl-generator.js |
|
40685 |
js-test-post.js |
|
1293 |
js-test-pre.js |
-- plaform specific code -- |
21515 |
pnglib.js |
Create crc32 lookup table |
7643 |
test-eval.js |
Calls eval.
This is here so other modules can use "use strict":
|
284 |
tests |
|
|
webgl-test-harness.js |
|
20813 |
webgl-test-utils.js |
Wrapped logging function.
@param {string} msg The message to log.
|
121698 |