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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="canvas1" width="16" height="16"></canvas>
<canvas id="canvas2" width="16" height="16"></canvas>
<canvas id="c" width="16" height="16"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description('Tests texImage2D with different data source');
var wtu = WebGLTestUtils;
var c = document.getElementById("c");
var gl = wtu.create3DContext("canvas1", undefined, 2);
var tex = gl.createTexture();
// Do TexImage2D taking a canvas source first.
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "TexImage2D taking a canvas source should succeed");
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, 16, 16, 0, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, null);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Teximage2D taking a null array buffer should succeed");
gl.deleteTexture(tex);
// Do TexImage2D taking an array buffer first.
gl = wtu.create3DContext("canvas2", undefined, 2);
tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, 16, 16, 0, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, null);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Teximage2D taking a null array buffer should succeed");
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, c);
wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_ENUM], "TexImage2D taking RGB10_A2UI internalformat and a canvas source should fail");
gl.deleteTexture(tex);
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>