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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Origin Restrictions Conformance Tests for OffscreenCanvas</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas"></canvas>
<img id="img" style="display:none;">
<script>
"use strict";
var wtu = WebGLTestUtils;
// Checks if function throws an exception.
function causedException(func) {
var hadException = false;
try {
func();
} catch(e) {
hadException = true;
}
return hadException;
}
var localImgUrl = "../../../resources/opengl_logo.jpg";
var imgDomain;
var pageDomain;
function imageLoaded(img) {
description("This test ensures WebGL2 implementations for OffscreenCanvas follow proper same-origin restrictions.");
if (!window.OffscreenCanvas) {
testPassed("No OffscreenCanvas support");
finishTest();
return;
}
assertMsg(img.width > 0 && img.height > 0, "img was loaded");
imgDomain = wtu.getBaseDomain(wtu.getHost(img.src));
pageDomain = wtu.getBaseDomain(window.location.host);
assertMsg(imgDomain != pageDomain,
"img domain (" + imgDomain + ") and page domain (" + pageDomain + ") are not the same.");
function makeTexImage2D(gl, src) {
return function() {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 10, 10, 0, gl.RGBA, gl.UNSIGNED_BYTE, src);
};
}
function makeTexSubImage2D(gl, src) {
return function() {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 10, 10, gl.RGBA, gl.UNSIGNED_BYTE, src);
};
}
function makeTexImage3D(gl, src) {
return function() {
gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 10, 10, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, src);
};
}
function makeTexSubImage3D(gl, src) {
return function() {
gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 10, 10, 1, gl.RGBA, gl.UNSIGNED_BYTE, src);
};
}
function makeReadPixels(gl) {
return function() {
var buf = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
};
}
var offscreencanvas = new OffscreenCanvas(10, 10);
var gl = wtu.create3DContext(offscreencanvas, null, 2);
debug("");
debug("check that an attempt to upload an image from another origin throws an exception.");
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 256, 256, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
assertMsg(causedException(makeTexImage2D(gl, img)),
"texImage2D with cross-origin image should throw exception.");
assertMsg(causedException(makeTexSubImage2D(gl, img)),
"texSubImage2D with cross-origin image should throw exception.");
assertMsg(causedException(makeTexImage3D(gl, img)),
"texImage3D with cross-origin image should throw exception.");
assertMsg(causedException(makeTexSubImage3D(gl, img)),
"texSubImage3D with cross-origin image should throw exception.");
debug("check that readPixels continues to work against this offscreencanvas.");
assertMsg(!causedException(makeReadPixels(gl)),
"readPixels should never throw exception -- not possible to dirty origin of WebGL2 canvas.");
debug("check that an attempt to upload a tainted canvas throws an exception.");
var canvas = document.getElementById("canvas");
var ctx2d = canvas.getContext("2d");
ctx2d.drawImage(img, 0, 0);
assertMsg(causedException(makeTexImage2D(gl, canvas)),
"texImage2D with NON origin clean canvas should throw exception.");
assertMsg(causedException(makeTexSubImage2D(gl, canvas)),
"texSubImage2D with NON origin clean canvas should throw exception.");
assertMsg(causedException(makeTexImage3D(gl, canvas)),
"texImage3D with NON origin clean canvas should throw exception.");
assertMsg(causedException(makeTexSubImage3D(gl, canvas)),
"texSubImage3D with NON origin clean canvas should throw exception.");
debug("check that readPixels continues to work against this offscreencanvas.");
assertMsg(!causedException(makeReadPixels(gl)),
"readPixels should never throw exception -- not possible to dirty origin of WebGL2 canvas.");
// TODO: Should check video.
// TODO: Should check CORS support.
finishTest();
}
(async function() {
const img = document.getElementById('img');
try {
await wtu.awaitOrTimeout(wtu.loadCrossOriginImage(img, defaultImgUrl, localImgUrl), 1000);
} catch (e) {
testFailed(`Image setup failed (${e}).`);
finishTest();
return;
}
imageLoaded(img);
})();
</script>
</body>
</html>