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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Sampler Drawing Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="canvas_drawing" width="12" height="12"></canvas>
<canvas id="canvas_texture" width="2" height="2"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Tests drawing with sampler works as expected");
debug("");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas_drawing", null, 2);
var canvas_texture = null;
var samplerParam = [
gl.REPEAT,
gl.CLAMP_TO_EDGE,
gl.MIRRORED_REPEAT,
];
var color = [200, 0, 254, 255];
if (!gl) {
testFailed("WebGL context does not exist");
} else {
testPassed("WebGL context exists");
wtu.setupTexturedQuadWithTexCoords(gl, [-2.5, -2.5], [3.5, 3.5]);
setupCanvasTexture();
for (var ii = 0; ii < samplerParam.length; ++ii) {
runDrawingTest(samplerParam[ii]);
}
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
function setupCanvasTexture() {
canvas_texture = document.getElementById("canvas_texture");
var ctx2d = canvas_texture.getContext("2d");
ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
ctx2d.fillRect(0, 0, 1, 1);
}
function runDrawingTest(param) {
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas_texture);
var sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, param);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_T, param);
gl.clearColor(1,1,1,1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.bindSampler(0, sampler);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 6);
checkPixels(param);
}
function checkPixels(param) {
var buf = new Uint8Array(12 * 12 * 4);
gl.readPixels(0, 0, 12, 12, gl.RGBA, gl.UNSIGNED_BYTE, buf);
var passed = true;
for (var yy = 0; yy < 12; ++yy) {
for (var xx = 0; xx < 12; ++xx) {
var ec = [0, 0, 0, 0];
switch (param) {
case gl.REPEAT:
if (xx % 2 == 1 && yy % 2 == 1) {
ec = color;
}
break;
case gl.CLAMP_TO_EDGE:
if (xx < 6 && yy < 6) {
ec = color;
}
break;
case gl.MIRRORED_REPEAT:
if (xx % 4 < 2 && yy % 4 < 2) {
ec = color;
}
break;
}
var off = (yy * 12 + xx) * 4;
if (buf[off + 0] != ec[0] || buf[off + 1] != ec[1] ||
buf[off + 2] != ec[2] || buf[off + 3] != ec[3]) {
var msg = 'at (' + xx + ', ' + yy + ') expected: ' +
ec[0] + ', ' + ec[1] + ', ' + ec[2] + ', ' + ec[3] + ' found: ' +
buf[off + 0] + ', ' + buf[off + 1] + ', ' + buf[off + 2] + ', ' + buf[off + 3];
testFailed(msg);
passed = false;
}
}
}
if (passed) {
testPassed("Drawing with wrap " + wtu.glEnumToString(gl, param) + " as expected");
}
}
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>