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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL uniform struct with a non-square matrix test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderUniformStructWithNonSquareMatrixAndBoolean" type="x-shader/x-fragment">#version 300 es
precision highp float;
out highp vec4 my_color;
struct S
{
mat2x4 m;
bool b;
};
uniform S uni;
void main()
{
my_color = vec4(0, 1, 0, 1);
if (!uni.b) { my_color.g = 0.0; }
}
</script>
<script type="application/javascript">
"use strict";
description();
GLSLConformanceTester.runRenderTests([
{
fShaderId: 'fshaderUniformStructWithNonSquareMatrixAndBoolean',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Set a boolean member in a uniform struct that also contains a non-square-matrix',
uniforms: [{name: "uni.b", functionName: "uniform1i", value: 1}]
},
], 2);
</script>
</body>
</html>