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<!--
Copyright (c) 2020 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<title>Upload From Srcset With Empty Data</title>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<img srcset="data:,a 1x, data:,b 1w" id="i">
<script>
"use strict";
var wtu = WebGLTestUtils;
var successfullyParsed;
description("This test ensures WebGL implementations handle srcsets with empty data.");
let gl = wtu.create3DContext();
// Note we run this test synchronously, rather than running it in an async
// function called after "wtu.awaitOrTimeout(img.decode());". This reproduces
// the bug more reliably.
let img = document.getElementById("i");
let tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
// Implementations can decide how to respond to these kinds of bad
// inputs, as long as they don't crash.
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
finishTest();
</script>
</body>
</html>