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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="testbed" width="16" height="16"></canvas>
<canvas id="c" width="16" height="16"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description('Tests texSubImage2D with bad arguments');
var wtu = WebGLTestUtils;
var contextVersion = wtu.getDefault3DContextVersion();
var c = document.getElementById("c");
var gl = wtu.create3DContext("testbed");
var tex = gl.createTexture();
var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
var maxTextureLevel = Math.floor(Math.log2(maxTextureSize)) + 1;
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "no previously defined texture image");
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
shouldThrow("gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
wtu.glErrorShouldBe(gl, gl.NO_ERROR);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "null pixels");
// GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
// GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation whose internalformat matches the format of glTexSubImage2D.
gl.texSubImage2D(gl.TEXTURE_2D, maxTextureLevel + 1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_OPERATION], "too high level");
gl.texSubImage2D(gl.FLOAT, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
if (contextVersion > 1) {
gl.texSubImage2D(gl.TEXTURE_3D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
}
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "good args");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
if (contextVersion < 2) {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
}
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
if (contextVersion < 2) {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
}
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA UNSIGNED_BYTE");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
if (contextVersion < 2) {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
}
// Large canvas will trigger GPU-to-GPU fast path in chrome,
// while small canvas will go into normal path, i.e. read pixles from canvas then upload to texture.
var largeCanvas = document.createElement("canvas");
largeCanvas.width = 257;
largeCanvas.height = 257;
var largeCanvasContext = largeCanvas.getContext("2d");
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, largeCanvas);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA UNSIGNED_BYTE");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
if (contextVersion < 2) {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
}
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, largeCanvas);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, largeCanvas);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
if (contextVersion < 2) {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, largeCanvas);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
}
var maxCubeMapTextureSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
var maxCubeMapTextureLevel = Math.floor(Math.log2(maxCubeMapTextureSize)) + 1;
for (var f = 0; f < 6; f++) {
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + f, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + f, maxCubeMapTextureLevel + 1, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_OPERATION], "too high level");
gl.deleteTexture(tex);
}
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>