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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<meta charset="utf-8">
<title>texImage2D and texSubImage2D tests with invalid data</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
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<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<script type="application/javascript">
description("texImage2D and texSubImage2D tests with invalid data");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var contextVersion = wtu.getDefault3DContextVersion();
var gl = wtu.create3DContext(canvas);
if (!gl)
testFailed("Context created.");
else
testPassed("Context created.");
var tex;
function setup() {
tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
}
function teardown() {
gl.deleteTexture(tex);
}
function test(desc, func, expected) {
debug(desc);
var exc = null;
try {
func();
} catch (x) {
exc = x;
}
if (expected == gl.INVALID_OPERATION) {
wtu.glErrorShouldBe(gl, expected);
} else if (expected == "exception") {
if (exc) {
testPassed("threw exception");
} else {
testFailed("did not throw exception");
}
}
}
test("Calling texImage2D with no WebGLTexture bound generates INVALID_OPERATION",
function () {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
},
gl.INVALID_OPERATION);
test("Calling texSubImage2D with no WebGLTexture bound generates INVALID_OPERATION",
function () {
var buffer = new Uint8Array(4);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
},
gl.INVALID_OPERATION);
setup();
test("Passing a buffer not large enough to texImage2D should generate an INVALID_OPERATION",
function () {
var tooSmall = new Uint8Array(64);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
},
gl.INVALID_OPERATION);
if (contextVersion < 2) {
test("Passing texImage2D parameter data of Number type should throw an exception",
function () {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, 42);
},
"exception");
} else {
test("Passing texImage2D parameter data of Number type should generate an INVALID_OPERATION",
function () {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, 42);
},
gl.INVALID_OPERATION);
}
if (contextVersion < 2) {
test("Passing texImage2D parameter data of String type should throw a TypeError",
function () {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
},
"exception");
} else {
test("Passing texImage2D parameter data of String type should generate an INVALID_OPERATION",
function () {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
},
gl.INVALID_OPERATION);
}
test("Passing a buffer not large enough to texSubImage2D should generate an INVALID_OPERATION",
function () {
var tooSmall = new Uint8Array(64);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
},
gl.INVALID_OPERATION);
if (contextVersion < 2) {
test("Passing texSubImage2D parameter data of Number type should throw a TypeError",
function () {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, 42);
},
"exception");
} else {
test("Passing texSubImage2D parameter data of Number type should generate an INVALID_OPERATION",
function () {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, 42);
},
gl.INVALID_OPERATION);
}
if (contextVersion < 2) {
test("Passing texSubImage2D parameter data of String type should throw a TypeError",
function () {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
},
"exception");
} else {
test("Passing texSubImage2D parameter data of String type should generate an INVALID_OPERATION",
function () {
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
},
gl.INVALID_OPERATION);
}
teardown();
debug("");
var successfullyParsed = true;
</script>
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