attach_shader |
|
|
bind_attribute_location |
|
|
compile_shader |
|
|
delete_object |
|
|
detach_shader |
|
|
framebuffer_objects |
|
|
get_active_attribute |
|
|
get_active_uniform |
|
|
get_attribute_location |
|
|
get_handle |
|
|
get_uniform_location |
|
|
glGetProgramInfoLog_2.0 |
|
|
glGetProgramiv_2.0 |
|
|
glGetShaderInfoLog_2.0 |
|
|
glGetUniform |
|
|
glGetVertexAttrib |
|
|
glUniform |
|
|
link_program |
|
|
precision_specifiers |
|
|
relink_program |
|
|
shader_source |
|
|
three_uniforms |
|
|
use_program |
|
|
validate_program |
|
|
vertex_program_point_size |
|
|