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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/javascript" src="../unit.js"></script>
<script type="application/javascript" src="../util.js"></script>
<script type="application/javascript">
Tests.startUnit = function () {
var canvas = document.createElement('canvas');
var gl = wrapGLContext(getGLContext(canvas));
return [gl];
}
Tests.setup = function(gl) {
assert(0 == gl.getError());
return [gl];
}
Tests.teardown = function(gl) {
}
Tests.endUnit = function(gl) {
}
Tests.testVertexAttribPointerVBO = function(gl) {
var vbo = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(4), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
assertFail("negative offset",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, -4);});
assertOk("out of range offset (OK because we can change the buffer later)",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 1200);});
assertFail("Offset that is incompatible with type",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3);});
assertFail("negative stride",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, -1, 0);});
assertFail("bad size",
function(){gl.vertexAttribPointer(0, 5, gl.FLOAT, false, 0, 0);});
assertFail("stride that doesn't match type",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 1, 0);});
assertFail("bad type",
function(){gl.vertexAttribPointer(0, 3, gl.TEXTURE_2D, false, 0, 0);});
assertFail("bad index",
function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);});
assertFail("bad index (big negative)",
function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);});
assertFail("bad index (big positive)",
function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);});
gl.bindBuffer(gl.ARRAY_BUFFER, null);
assertOk("binding to null buffer with offset=0",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);});
assertFail("binding to null buffer with offset!=0",
function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 16);});
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.deleteBuffer(vbo);
throwError(gl);
}
</script>
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