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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/javascript" src="../unit.js"></script>
<script type="application/javascript" src="../util.js"></script>
<script type="application/javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
return [gl];
}
Tests.testIs = function(gl) {
var tex = loadTexture(gl, document.getElementById('2d'));
gl.bindTexture(gl.TEXTURE_2D, tex);
var fbo = new FBO(gl, 1, 1);
fbo.use();
var prog = gl.createProgram();
var sh1 = gl.createShader(gl.VERTEX_SHADER);
var sh2 = gl.createShader(gl.FRAGMENT_SHADER);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
assert("tex", gl.isTexture(tex));
assert("fbo", gl.isFramebuffer(fbo.fbo));
assert("rbo", gl.isRenderbuffer(fbo.rbo));
assert("prog", gl.isProgram(prog));
assert("sh1", gl.isShader(sh1));
assert("sh2", gl.isShader(sh2));
assert("buf", gl.isBuffer(buf));
gl.deleteTexture(tex);
gl.deleteFramebuffer(fbo.fbo);
gl.deleteRenderbuffer(fbo.rbo);
gl.deleteProgram(prog);
gl.deleteShader(sh1);
gl.deleteShader(sh2);
gl.deleteBuffer(buf);
// NOTE: we purposely do not unbind things.
assert("tex", !gl.isTexture(tex));
assert("fbo", !gl.isFramebuffer(fbo.fbo));
assert("rbo", !gl.isRenderbuffer(fbo.rbo));
assert("prog", !gl.isProgram(prog));
assert("sh1", !gl.isShader(sh1));
assert("sh2", !gl.isShader(sh2));
assert("buf", !gl.isBuffer(buf));
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="1" height="1"></canvas>
<canvas id="2d" width="16" height="16"></canvas>
</body></html>