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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<title>OpenGL for the web</title>
<script type="application/javascript" src="../util.js"></script>
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/javascript" src="../unit.js"></script>
<script type="application/javascript">
Tests.message = "This was segfaulting when the GL context got GC'd (in glXDestroyContext)";
Tests.testSeg = function () {
var canvas = document.getElementById('canvas');
var gl = getGLContext(canvas);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
}
</script>
</head><body>
<canvas id="canvas" width="400" height="400"></canvas>
</body></html>