Source code
Revision control
Copy as Markdown
Other Tools
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Tests generation of synthetic and real GL errors");
var wtu = WebGLTestUtils;
var context = wtu.create3DContext();
var program = wtu.loadStandardProgram(context);
// Other tests like incorrect-context-object-behaviour already test the raising
// of many synthetic GL errors. This test verifies the raising of certain
// known real GL errors, and contains a few regression tests for bugs
// discovered in the synthetic error generation and in the WebGL
// implementation itself.
wtu.glErrorShouldBe(context, context.NO_ERROR);
debug("Testing getActiveAttrib");
shouldThrow("context.getActiveAttrib(null, 2)");
wtu.glErrorShouldBe(context, context.NO_ERROR);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
// Real OpenGL error
shouldBeNull("context.getActiveAttrib(program, 2)");
wtu.glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
debug("Testing getActiveUniform");
shouldThrow("context.getActiveUniform(null, 0)");
wtu.glErrorShouldBe(context, context.NO_ERROR);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
// Real OpenGL error
shouldBeNull("context.getActiveUniform(program, 50)");
wtu.glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
debug("Testing attempts to manipulate the default framebuffer");
shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)");
wtu.glErrorShouldBe(context, context.NO_ERROR);
shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
// Synthetic OpenGL error
wtu.glErrorShouldBe(context, context.INVALID_OPERATION);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
// Synthetic OpenGL error
wtu.glErrorShouldBe(context, context.INVALID_OPERATION);
// Error state should be clear by this point
wtu.glErrorShouldBe(context, context.NO_ERROR);
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>