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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexWhitespace" type="text/something-not-javascript">
// GLSL ES spec section 3.4
# ifdef GL_ES
attribute vec4 v_Position;
void main()
{
gl_Position = v_Position;
}
#endif
</script>
<script id="fragmentWhitespace" type="text/something-not-javascript">
// GLSL ES spec section 3.4
# ifdef GL_ES
precision mediump float;
void main()
{
gl_FragColor = vec4(0.0,0.0,0.0,1.0);
}
#endif
</script>
<script>
"use strict";
GLSLConformanceTester.runTests([
{
vShaderId: 'vertexWhitespace',
vShaderSuccess: true,
linkSuccess: true,
passMsg: 'Vertex shader using space and tab characters around # should succeed'
},
{
fShaderId: 'fragmentWhitespace',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Fragment shader using space and tab characters around # should succeed'
}
]);
var successfullyParsed = true;
</script>
</body>
</html>