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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexTest" type="text/something-not-javascript">
// parsing boolean variables with precision should fail
void main() {
mediump $(type) fail = $(initializer);
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script id="fragmentTest" type="text/something-not-javascript">
// parsing boolean variables with precision should fail
void main() {
mediump $(type) fail = $(initializer);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
var wtu = WebGLTestUtils;
var types = ['bool', 'bvec2', 'bvec3', 'bvec4'];
var tests = [];
var vTestSource = wtu.getScript("vertexTest");
var fTestSource = wtu.getScript("fragmentTest");
for (var i = 0; i < types.length; ++i) {
var initializer = 'true';
if (types[i] !== 'bool') {
initializer = types[i] + "(true";
for (var j = 0; j < i; ++j) {
initializer += ", true";
}
initializer += ")";
}
var subs = {type: types[i], initializer: initializer};
tests.push({
vShaderSource: wtu.replaceParams(vTestSource, subs),
vShaderSuccess: false,
passMsg: "vertex shader with a " + types[i] + " variable with precision should fail."
});
tests.push({
fShaderSource: wtu.replaceParams(fTestSource, subs),
fShaderSuccess: false,
passMsg: "fragment shader with a " + types[i] + " variable with precision should fail."
});
}
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>