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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// parsing floating point literals should succeed
void main() {
float zero = 0.0;
float fractionalConstant = 1.0;
float fractionalConstantExponent = 1.0e1;
float fractionalConstantPosExponent = 1.0e+1;
float fractionalConstantNegExponent = 1.0e-1;
float digitSequenceExponent = 1e1;
float digitSequencePosExponent = 1e+1;
float digitSequenceNegExponent = 1e-1;
float pointDigit = .1;
float digitPoint= 1.;
float upperCaseExponent = 1.0E1;
highp float posInRange = 4611686018427387903.; // 2^62 - 1
highp float posOutRange = 4611686018427387905.; // 2^62 + 1
highp float posHuge = 1E100;
highp float negInRange = -4611686018427387903.;
highp float negOutRange = -4611686018427387905.;
highp float negHuge = -1E100;
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>