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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Test the WebGL premultipliedAlpha context creation flag.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"> </script>
</head>
<body>
<div id="description"></div><div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
// wtu.create3DContext(...) will set antialias to false by default
// if the antialias property is not set to true explicitly.
// To cover the antialias case, it needs to set antialias to true
// explicitly.
var tests = [
// If premultipliedAlpha is true and antialias is false then
// [texture] [canvas] [dataURL]
// 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
{ creationAttributes: {},
sentColor: [32, 64, 128, 128],
expectedColor: [64, 128, 255, 128],
errorRange: 2,
imageFormat: "image/png"
},
// If premultipliedAlpha is true and antialias is true then
// [texture] [canvas] [dataURL]
// 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
{ creationAttributes: {antialias: true},
sentColor: [32, 64, 128, 128],
expectedColor: [64, 128, 255, 128],
errorRange: 2,
imageFormat: "image/png"
},
// If premultipliedAlpha is true and antialias is false then
// [texture] [canvas] [texture]
// 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
{ creationAttributes: {},
sentColor: [32, 64, 128, 128],
expectedColor: [64, 128, 255, 128],
errorRange: 2,
},
// If premultipliedAlpha is true and antialias is true then
// [texture] [canvas] [texture]
// 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
{ creationAttributes: {antialias: true},
sentColor: [32, 64, 128, 128],
expectedColor: [64, 128, 255, 128],
errorRange: 2,
},
// If premultipliedAlpha is false and antialias is false then
// [texture] [canvas] [dataURL]
// 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
{ creationAttributes: {premultipliedAlpha: false},
sentColor: [255, 192, 128, 1],
expectedColor: [255, 192, 128, 1],
errorRange: 0,
imageFormat: "image/png"
},
// If premultipliedAlpha is false and antialias is true then
// [texture] [canvas] [dataURL]
// 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
{ creationAttributes: {premultipliedAlpha: false, antialias: true},
sentColor: [255, 192, 128, 1],
expectedColor: [255, 192, 128, 1],
errorRange: 0,
imageFormat: "image/png"
},
// If premultipliedAlpha is false and antialias is false then
// [texture] [canvas] [texture]
// 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
{ creationAttributes: {premultipliedAlpha: false},
sentColor: [255, 192, 128, 1],
expectedColor: [255, 192, 128, 1],
errorRange: 0,
},
// If premultipliedAlpha is false and antialias is true then
// [texture] [canvas] [texture]
// 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
{ creationAttributes: {premultipliedAlpha: false, antialias: true},
sentColor: [255, 192, 128, 1],
expectedColor: [255, 192, 128, 1],
errorRange: 0,
},
// If premultipliedAlpha is false and antialias is false then
// [texture] [canvas] [dataURL]
// 255, 255, 255, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
{ creationAttributes: {premultipliedAlpha: false},
sentColor: [255, 255, 255, 128],
expectedColor: [128, 128, 128, 255],
errorRange: 2,
imageFormat: "image/jpeg"
},
// If premultipliedAlpha is false and antialias is true then
// [texture] [canvas] [dataURL]
// 255, 255, 255, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
{ creationAttributes: {premultipliedAlpha: false, antialias: true},
sentColor: [255, 255, 255, 128],
expectedColor: [128, 128, 128, 255],
errorRange: 2,
imageFormat: "image/jpeg"
},
// If premultipliedAlpha is true and antialias is false then
// [texture] [canvas] [dataURL]
// 128, 128, 128, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
{ creationAttributes: {},
sentColor: [128, 128, 128, 128],
expectedColor: [128, 128, 128, 255],
errorRange: 2,
imageFormat: "image/jpeg"
},
// If premultipliedAlpha is true and antialias is true then
// [texture] [canvas] [dataURL]
// 128, 128, 128, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
{ creationAttributes: {antialias: true},
sentColor: [128, 128, 128, 128],
expectedColor: [128, 128, 128, 255],
errorRange: 2,
imageFormat: "image/jpeg"
}
];
var g_count = 0;
var gl;
var canvas;
var premultipliedAlpha;
enableJSTestPreVerboseLogging();
description("Test the WebGL premultipliedAlpha context creation flag.");
doNextTest();
function doNextTest() {
if (g_count < tests.length) {
var test = tests[g_count++];
canvas = document.createElement("canvas");
// Need to preserve drawing buffer to load it in a callback
test.creationAttributes.preserveDrawingBuffer = true;
gl = wtu.create3DContext(canvas, test.creationAttributes);
var premultipliedAlpha = test.creationAttributes.premultipliedAlpha != false;
var antialias = test.creationAttributes.antialias == true;
debug("")
debug("testing: premultipliedAlpha: " + premultipliedAlpha
+ ", antialias: " + antialias
+ ", imageFormat: " + test.imageFormat);
if (!gl) {
testFailed("context does not exist");
doNextTest();
return;
}
shouldBe('gl.getContextAttributes().premultipliedAlpha', premultipliedAlpha.toString());
shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer');
wtu.log(gl.getContextAttributes());
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
var tex = gl.createTexture();
wtu.fillTexture(gl, tex, 2, 2, test.sentColor, 0);
var loc = gl.getUniformLocation(program, "tex");
gl.uniform1i(loc, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
wtu.clearAndDrawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
var loadTexture = function() {
debug("loadTexture called");
var pngTex = gl.createTexture();
// not needed as it's the default
// gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
gl.bindTexture(gl.TEXTURE_2D, pngTex);
if (test.imageFormat) {
// create texture from image
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this);
} else {
// create texture from canvas
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
}
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from creating copy.");
wtu.clearAndDrawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from 2nd drawing.");
wtu.checkCanvas(
gl, test.expectedColor,
"should draw with " + test.expectedColor, test.errorRange);
doNextTest();
}
var loadTextureError = function() {
testFailed("Creating image from canvas failed. Image src: " + this.src);
finishTest();
}
var shrinkString = function(string) {
if (string.length < 63) {
return string;
}
return string.substr(0, 30) + "..." + string.substr(string.length - 30);
}
if (test.imageFormat) {
// Load canvas into string using toDataURL
debug("Calling canvas.toDataURL('" + test.imageFormat + "')");
var imageUrl = canvas.toDataURL(test.imageFormat);
debug("imageUrl = '" + shrinkString(imageUrl) + "'");
if (test.imageFormat != "image/png" &&
(imageUrl.indexOf("data:image/png,") == 0 ||
imageUrl.indexOf("data:image/png;") == 0)) {
debug("Image format " + test.imageFormat + " not supported; skipping");
setTimeout(doNextTest, 0);
} else {
// Load string into the texture
debug("Waiting for image.onload");
var input = wtu.makeImage(imageUrl, loadTexture, loadTextureError);
}
} else {
// Load canvas into the texture asynchronously (to prevent unbounded stack consumption)
debug("Waiting for setTimeout");
setTimeout(loadTexture, 0);
}
} else {
var successfullyParsed = true;
finishTest();
}
}
</script>
</body>
</html>