Source code
Revision control
Copy as Markdown
Other Tools
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/tests/gl-bindattriblocation-aliasing.js"></script>
<title>bindAttribLocation with aliasing</title>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas>
<script id="vertexShader" type="text/something-not-javascript">
precision mediump float;
attribute $(type_1) a_1;
attribute $(type_2) a_2;
void main() {
gl_Position = $(gl_Position_1) + $(gl_Position_2);
}
</script>
<script>
"use strict";
description("This test verifies combinations of valid, active attribute types cannot be bound to the same location with bindAttribLocation.");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, {antialias: false});
var glFragmentShader = wtu.loadShader(gl, wtu.simpleColorFragmentShader, gl.FRAGMENT_SHADER);
runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShader'));
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>