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<!DOCTYPE HTML>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<body onload="runTest()" style="margin: 0; padding: 0">
<svg style="display: block; width: 0; height: 0">
<defs>
<filter id="colormatrix-make-green">
<feColorMatrix in="SourceGraphic" type="matrix" values="0 0 0 0 0
1 1 1 1 0
0 0 0 0 0
0 0 0 1 0"/>
</filter>
<filter id="use-feFlood-as-map-on-SourceGraphic">
<feFlood flood-color="lime" result='green'/>
<!-- should shift everything up and to the left by 8 pixels (only respects A channel) -->
<feDisplacementMap in="SourceGraphic" in2="green" scale="16"/>
</filter>
<filter id="render-cross-origin-red-feImage">
</filter>
<filter id="generate-green">
<feFlood flood-color="lime" result='green'/>
</filter>
<filter id="use-SourceGraphic-as-map-on-red">
<feImage xlink:href='image_red-16x16.png' result='img'/>
<feDisplacementMap in="img" in2="SourceGraphic" scale="20"/>
</filter>
<filter id="use-cross-origin-green-feImage-as-map-on-same-origin-red">
<feImage xlink:href='image_red-16x16.png' result='img'/>
<feDisplacementMap in="img" in2="map" scale="20"/>
</filter>
<filter id="use-cross-origin-red-feImage-as-map-on-SourceGraphic">
<feDisplacementMap in="SourceGraphic" in2="img" scale="20"/>
</filter>
</defs>
</svg>
<div id="canvasContainer" style="height:100px;"></div>
<img id="same-origin-green" src="image_green-16x16.png"/>
<img id="same-origin-red" src="image_red-16x16.png"/>
<script>
function isPixel(ctx, x, y, r, g, b, a, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
var pr = pixel.data[0],
pg = pixel.data[1],
pb = pixel.data[2],
pa = pixel.data[3];
var checkSucceeded = r - d <= pr && pr <= r + d &&
g - d <= pg && pg <= g + d &&
b - d <= pb && pb <= b + d &&
a - d <= pa && pa <= a + d;
ok(checkSucceeded,
`pixel ${x},${y} is ${pr},${pg},${pb},${pa}; expected ${r},${g},${b},${a} +/- ${d}`);
return checkSucceeded;
}
function expectCanvasCtxToBeTainted(ctx) {
try {
ctx.getImageData(0, 0, 16, 16);
ok(false, 'Canvas should have been tainted and should throw a SecurityError when calling getImageData.');
} catch (e) {
is(e.name, 'SecurityError', 'Canvas should have been tainted and should throw a SecurityError when calling getImageData.');
}
}
function expectCanvasCtxToBeUntainted(ctx) {
try {
var data = ctx.getImageData(0, 0, 16, 16);
ok(data, 'Canvas should have returned some ImageData from getImageData, and not thrown an error.');
} catch (e) {
ok(false, 'Canvas should not have prevented getImageData.');
}
}
function newCanvas() {
var canvas = document.createElement('canvas');
canvas.width = 16;
canvas.height = 16;
return canvas;
}
// This uses SpecialPowers + drawWindow and can check pixels even in tainted canvases.
function checkCanvasPixel(canvas, x, y, r, g, b, a, fuzz) {
var container = document.getElementById('canvasContainer');
container.appendChild(canvas);
var captureCanvas = newCanvas();
var captureCtx = SpecialPowers.wrap(captureCanvas.getContext('2d'));
captureCtx.drawWindow(window, 0, 0, 16, 16, 'rgb(255, 255, 255)', 0);
if (!isPixel(captureCtx, x, y, r, g, b, a, fuzz)) {
info(captureCanvas.toDataURL('image/png'));
}
container.removeChild(canvas);
}
function runTest() {
SpecialPowers.pushPrefEnv({ 'set': [['canvas.filters.enabled', true]] }, function () {
var sameOriginGreenImage = document.getElementById('same-origin-green');
var sameOriginRedImage = document.getElementById('same-origin-red');
var crossOriginGreenImage = document.getElementById('cross-origin-green');
var crossOriginRedImage = document.getElementById('cross-origin-red');
var canvas = newCanvas();
var ctx = canvas.getContext('2d');
// A CSS filter should not taint the canvas.
ctx.filter = 'grayscale(100%)';
ctx.fillStyle = 'green';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 8,8, 92,92,92,255, 5);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// An SVG filter should not taint the canvas.
ctx.filter = 'url(#colormatrix-make-green)';
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 8,8, 0,255,0,255, 5);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// A CSS -> SVG -> CSS filter chain should not taint the canvas.
ctx.filter = 'grayscale(100%) url(#colormatrix-make-green) grayscale(100%)';
is(ctx.filter, 'grayscale(100%) url(#colormatrix-make-green) grayscale(100%)', 'filter chain should parse correctly');
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 8,8, 183,183,183,255, 5);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// An SVG -> CSS -> SVG filter chain should not taint the canvas.
ctx.filter = 'url(#colormatrix-make-green) grayscale(100%) url(#colormatrix-make-green)';
is(ctx.filter, 'url(#colormatrix-make-green) grayscale(100%) url(#colormatrix-make-green)', 'filter chain should parse correctly');
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 8,8, 0,255,0,255, 5);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// feDisplacementMap with untainted map input from feFlood should work and not taint
ctx.filter = 'url(#use-feFlood-as-map-on-SourceGraphic)';
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 0,0,255,255, 1);
checkCanvasPixel(canvas, 12,4, 255,255,255,255, 1);
checkCanvasPixel(canvas, 4,12, 255,255,255,255, 1);
checkCanvasPixel(canvas, 12,12, 255,255,255,255, 1);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// feDisplacementMap with untainted map input from different SVG filter should work and not taint
ctx.filter = 'url(#generate-green) url(#use-SourceGraphic-as-map-on-red)';
is(ctx.filter, 'url(#generate-green) url(#use-SourceGraphic-as-map-on-red)', 'filter chain should parse correctly');
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,255,255,255, 1);
checkCanvasPixel(canvas, 4,12, 255,255,255,255, 1);
checkCanvasPixel(canvas, 12,12, 255,255,255,255, 1);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// feDisplacementMap with untainted map input from different CSS filter should work and not taint
ctx.filter = 'url(#generate-green) grayscale(100%) url(#use-SourceGraphic-as-map-on-red)';
is(ctx.filter, 'url(#generate-green) grayscale(100%) url(#use-SourceGraphic-as-map-on-red)', 'filter chain should parse correctly');
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,255,255,255, 1);
checkCanvasPixel(canvas, 4,12, 255,255,255,255, 1);
checkCanvasPixel(canvas, 12,12, 255,255,255,255, 1);
expectCanvasCtxToBeUntainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// drawImage with cross-origin image and SVG filter should apply the filter and taint the canvas.
ctx.filter = 'url(#colormatrix-make-green)';
ctx.drawImage(crossOriginRedImage, 0, 0);
checkCanvasPixel(canvas, 8,8, 0,255,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
// drawImage with cross-origin image and CSS filter should apply the filter and taint the canvas.
ctx.filter = 'grayscale(100%)';
ctx.drawImage(crossOriginRedImage, 0, 0);
checkCanvasPixel(canvas, 8,8, 53,53,53,255, 1);
expectCanvasCtxToBeTainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// feDisplacementMap with untainted map input from different CSS filter should work even on tainted canvas
ctx.filter = 'url(#generate-green) grayscale(100%) url(#use-SourceGraphic-as-map-on-red)';
is(ctx.filter, 'url(#generate-green) grayscale(100%) url(#use-SourceGraphic-as-map-on-red)', 'filter chain should parse correctly');
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,255,255,255, 1);
checkCanvasPixel(canvas, 4,12, 255,255,255,255, 1);
checkCanvasPixel(canvas, 12,12, 255,255,255,255, 1);
expectCanvasCtxToBeTainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// feDisplacementMap with untainted map input from feFlood should work even on tainted canvas
ctx.filter = 'url(#use-feFlood-as-map-on-SourceGraphic)';
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 0,0,255,255, 1);
checkCanvasPixel(canvas, 12,4, 255,255,255,255, 1);
checkCanvasPixel(canvas, 4,12, 255,255,255,255, 1);
checkCanvasPixel(canvas, 12,12, 255,255,255,255, 1);
expectCanvasCtxToBeTainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
// cross-origin feImage should render correctly and taint the canvas
ctx.filter = 'url(#render-cross-origin-red-feImage)';
ctx.rect(0, 0, 16, 16);
ctx.fill();
checkCanvasPixel(canvas, 8,8, 255,0,0,255, 5);
expectCanvasCtxToBeTainted(ctx);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
// cross-origin feImage should be ignored as map input to a displacement map, and taint the canvas.
ctx.filter = 'url(#use-cross-origin-green-feImage-as-map-on-same-origin-red)';
ctx.rect(0, 0, 16, 16);
ctx.fill();
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 4,12, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,12, 255,0,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
expectCanvasCtxToBeUntainted(ctx);
// cross-origin SourceGraphic should be ignored as map input to a displacement map, and taint the canvas.
// SourceGraphic: cross-origin image_green-16x16.png,
// gets used as map to shift same-origin image_red-16x16.png,
// but should get ignored so that image_red-16x16.png gets drawn unshifted.
ctx.filter = 'url(#use-SourceGraphic-as-map-on-red)';
ctx.drawImage(crossOriginGreenImage, 0, 0);
// expect to see red because cross-origin image_green-16x16.png should not have displaced the red away
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 4,12, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,12, 255,0,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
// cross-origin feImage should be ignored as map to displacement map, and taint the canvas.
// SourceGraphic: cross-origin image_green-16x16.png,
// Cross-origin feImage image_red-16x16.png gets used as map to shift SourceGraphic,
// but should get ignored so that image_green-16x16.png gets drawn unshifted.
ctx.filter = 'url(#use-cross-origin-red-feImage-as-map-on-SourceGraphic)';
ctx.drawImage(crossOriginGreenImage, 0, 0);
// expect to see green because cross-origin image_red-16x16.png should not have displaced the green away
checkCanvasPixel(canvas, 4,4, 0,255,0,255, 1);
checkCanvasPixel(canvas, 12,4, 0,255,0,255, 1);
checkCanvasPixel(canvas, 4,12, 0,255,0,255, 1);
checkCanvasPixel(canvas, 12,12, 0,255,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
// feDisplacementMap with tainted map input from different CSS filter should be ignored
ctx.filter = 'grayscale(100%) url(#use-SourceGraphic-as-map-on-red)';
is(ctx.filter, 'grayscale(100%) url(#use-SourceGraphic-as-map-on-red)', 'filter chain should parse correctly');
ctx.drawImage(crossOriginGreenImage, 0, 0);
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 4,12, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,12, 255,0,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
ctx.clearRect(0, 0, 16, 16);
// Create new untainted canvas.
canvas = newCanvas();
ctx = canvas.getContext('2d');
// feDisplacementMap with tainted feImage map input from different SVG filter should be ignored
ctx.filter = 'url(#render-cross-origin-red-feImage) url(#use-SourceGraphic-as-map-on-red)';
is(ctx.filter, 'url(#render-cross-origin-red-feImage) url(#use-SourceGraphic-as-map-on-red)', 'filter chain should parse correctly');
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, 16, 16);
checkCanvasPixel(canvas, 4,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,4, 255,0,0,255, 1);
checkCanvasPixel(canvas, 4,12, 255,0,0,255, 1);
checkCanvasPixel(canvas, 12,12, 255,0,0,255, 1);
expectCanvasCtxToBeTainted(ctx);
// Paint 'canvas' (which is red and tainted) into a different canvas and makes sure it taints that other canvas.
var secondCanvas = newCanvas();
var secondCtx = secondCanvas.getContext('2d');
secondCtx.filter = 'grayscale(100%)';
secondCtx.drawImage(canvas, 0, 0);
checkCanvasPixel(secondCanvas, 4,4, 53,53,53,255, 1);
checkCanvasPixel(secondCanvas, 12,4, 53,53,53,255, 1);
checkCanvasPixel(secondCanvas, 4,12, 53,53,53,255, 1);
checkCanvasPixel(secondCanvas, 12,12, 53,53,53,255, 1);
expectCanvasCtxToBeTainted(secondCtx);
// Fill the left half with blue (i.e. an untainted SourceGraphic) and make sure the canvas is still tainted.
secondCtx.fillStyle = "blue";
secondCtx.fillRect(0, 0, 8, 16);
checkCanvasPixel(secondCanvas, 4,4, 17,17,17,255, 1);
checkCanvasPixel(secondCanvas, 12,4, 53,53,53,255, 1);
checkCanvasPixel(secondCanvas, 4,12, 17,17,17,255, 1);
checkCanvasPixel(secondCanvas, 12,12, 53,53,53,255, 1);
expectCanvasCtxToBeTainted(secondCtx);
SimpleTest.finish();
});
}
SimpleTest.waitForExplicitFinish();
</script>