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Test Info: Errors
- This test gets skipped with pattern: os == 'android' OR os == 'win'
- This test failed 9 times in the preceding 30 days. quicksearch this test
- Manifest: dom/canvas/test/mochitest.toml
<!DOCTYPE HTML>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Canvas2D test: CaptureStream() with throttled rAF</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="captureStream_common.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<body>
<script>
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("Ensuring nothing happens until timing out with good margin");
// CaptureStreamTestHelper holding utility test functions.
const h = new CaptureStreamTestHelper2D();
async function measureRequestAnimationFrameRate() {
const frameRate = await new Promise(resolve => {
let start;
let count;
const tick = time => {
if (!start) {
start = time;
count = 0;
} else {
count += 1;
}
if (time - start > 1000) {
// One second has passed, break.
resolve(count / ((time - start) / 1000));
return;
}
window.requestAnimationFrame(tick);
};
window.requestAnimationFrame(tick);
});
return frameRate;
}
async function measureSetTimeoutRate() {
const start = performance.now();
const COUNT = 5;
for(let i = 0; i < COUNT; ++i) {
await new Promise(resolve => setTimeout(resolve, 0));
}
return COUNT / ((performance.now() - start) / 1000);
}
async function measureCanvasCaptureFrameRate(captureRate) {
// Canvas element captured by streams.
const c = h.createAndAppendElement('canvas', 'c');
// Since we are in a background tab, the video element won't get composited,
// so we cannot look for a frame count there. Instead we use RTCPeerConnection
// and RTCOutboundRtpStreamStats.framesEncoded.
const pc1 = new RTCPeerConnection();
const pc2 = new RTCPeerConnection();
// Add the canvas.captureStream track.
const ctx = c.getContext('2d');
const [track] = c.captureStream(captureRate).getTracks();
const sender = pc1.addTrack(track);
// Ice candidates signaling
for (const [local, remote] of [[pc1, pc2], [pc2, pc1]]) {
local.addEventListener("icecandidate", ({candidate}) => {
if (!candidate || remote.signalingState == "closed") {
return;
}
remote.addIceCandidate(candidate);
});
}
// Offer/Answer exchange
await pc1.setLocalDescription(await pc1.createOffer());
await pc2.setRemoteDescription(pc1.localDescription);
await pc2.setLocalDescription(await pc2.createAnswer());
await pc1.setRemoteDescription(pc2.localDescription);
// Wait for connection
while ([pc1, pc2].some(pc => pc.iceConnectionState == "new" ||
pc.iceConnectionState == "checking")) {
await Promise.any(
[pc1, pc2].map(p => new Promise(r => p.oniceconnectionstatechange = r)));
}
for (const [pc, name] of [[pc1, "pc1"], [pc2, "pc2"]]) {
ok(["connected", "completed"].includes(pc.iceConnectionState),
`${name} connection established (${pc.iceConnectionState})`);
}
// Draw to the canvas
const intervalMillis = 1000 / 60;
const getFrameCount = async () => {
const stats = await sender.getStats();
const outbound =
[...stats.values()].find(({type}) => type == "outbound-rtp");
return outbound?.framesEncoded ?? 0;
};
// Wait for frame count change to ensure sender is working.
while (await getFrameCount() == 0) {
h.drawColor(c, h.green);
await new Promise(resolve => setTimeout(resolve, intervalMillis));
}
const startFrameCount = await getFrameCount();
const start = performance.now();
let end = start;
while(end - start <= 1000) {
h.drawColor(c, h.green);
await new Promise(resolve => setTimeout(resolve, intervalMillis));
end = performance.now();
}
const framerate = (await getFrameCount() - startFrameCount) / ((end - start) / 1000);
pc1.close();
pc2.close();
return framerate;
}
(async () => {
// Disable background timer throttling so we can use setTimeout to draw to the
// canvas while the refresh driver is throttled.
await SpecialPowers.pushPrefEnv({
set: [
["dom.timeout.enable_budget_timer_throttling", false],
["dom.min_background_timeout_value", 0],
["dom.min_background_timeout_value_without_budget_throttling", 0],
["browser.link.open_newwindow", 3], // window.open in new tab
],
});
// Throttle the canvas' refresh driver by opening a new foreground tab
const foregroundTab = window.open("about:blank");
// Let the throttling take effect
await new Promise(r => setTimeout(r, 500));
const rAFRate = await measureRequestAnimationFrameRate();
ok(rAFRate < 5, `rAF framerate is at ${rAFRate} fps`);
const setTimeoutRate = await measureSetTimeoutRate();
ok(setTimeoutRate > 30, `setTimeout rate is at ${setTimeoutRate} tps`);
const autoRate = await measureCanvasCaptureFrameRate();
ok(autoRate > 5, `captureStream() framerate is at ${autoRate} fps`);
const cappedRate = await measureCanvasCaptureFrameRate(10);
ok(cappedRate > 5, `captureStream(10) framerate is at ${cappedRate} fps`);
foregroundTab.close();
SimpleTest.finish();
})();
</script>