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<!DOCTYPE html>
<meta charset='UTF-8'>
<!--
Clear the canvas to green and capture it to a stream to test that we can get
the stream to screen in a local video element.
-->
<html class="reftest-wait">
<head>
<script type='text/javascript' src='webgl-utils.js'></script>
<script type='text/javascript'>
'use strict';
function setStatus(text) {
var elem = document.getElementById('status');
elem.innerHTML = text;
}
function finished() {
document.documentElement.removeAttribute("class");
}
function runTest() {
var canvas = document.getElementById('canvas');
var gl = initGL(canvas);
if (!gl) {
setStatus('WebGL context creation failed.');
return;
}
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
var video = document.getElementById('video');
video.srcObject = canvas.captureStream(0);
video.play();
video.onloadeddata = finished;
video.onerror = finished;
}
</script>
</head>
<body onload='runTest();'>
<video id='video' width='256' height='256'></video>
<canvas id='canvas' width='256' height='256' style="display:none"></canvas>
<div id='status'></div>
</body>
</html>