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System Modules
==============
Gecko uses a variant of the standard ECMAScript module to implement the
browser internals.
Each system module is a per-process singleton, shared among all consumers in
the process.
Shared System Global
--------------------
The shared system global is a privileged global dedicated for the system
modules.
All system modules are imported into the shared system global (except for
modules loaded into the `DevTools distinct system global`_).
See ``mozJSModuleLoader::CreateLoaderGlobal`` in `mozJSModuleLoader.cpp <https://searchfox.org/mozilla-central/source/js/xpconnect/loader/mozJSModuleLoader.cpp>`_ for details about the global and built-in functions.
Defining a Module
-----------------
The system module is written as a subset of the standard ECMAScript module
(see `Limitations`_ below), and symbols can be exported with the standard
``export`` declarations.
The system module uses the ``.sys.mjs`` filename extension.
.. code:: JavaScript
// Utils.sys.mjs
export const Utils = {
hello() {
console.log("hello");
}
};
System modules can use other extensions than ``.sys.mjs``, but in that case
make sure the right ESLint rules are applied to them.
Importing a Module
------------------
Inside all privileged code, system modules can be imported with
``ChromeUtils.importESModule``.
The system module is imported synchronously, and the namespace object is
returned.
.. note::
At the script or module top-level, if the module is not going to be
immediately and unconditionally used, please consider using
``ChromeUtils.defineESModuleGetters`` below instead, in order to improve
the browser startup performance and the window open performance.
.. code:: JavaScript
// Privileged code.
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs");
Utils.hello();
Inside system modules, other system modules can be imported with the regular
``import`` declaration and the dynamic ``import()``.
.. code:: JavaScript
// System module top-level scope.
import { Utils } from "resource://gre/modules/Utils.sys.mjs";
Utils.hello();
.. code:: JavaScript
// A function inside a system module.
async function f() {
const { Utils2 } = await import("resource://gre/modules/Utils2.sys.mjs");
Utils2.log();
}
.. note::
The ``import`` declaration and the dynamic ``import()`` can be used only
from system modules.
If the system module is imported from regular modules in some random global
with these ways, the module is imported into that global instead of
the shared system global, and it becomes a different instance.
Modules can be lazily imported with ``ChromeUtils.defineESModuleGetters``.
``ChromeUtils.defineESModuleGetters`` receives a target object, and a object
that defines a map from the exported symbol name to the module URI.
Those symbols are defined on the target object as a lazy getter.
The module is imported on the first access, and the getter is replaced with
a data property with the exported symbol's value.
The convention for the target object's name is ``lazy``.
.. code:: JavaScript
// Privileged code.
const lazy = {}
ChromeUtils.defineESModuleGetters(lazy, {
});
function f() {
// Utils.sys.mjs is imported on the first access.
lazy.Utils.hello();
}
Importing from Unprivileged Testing Code
----------------------------------------
In unprivileged testing code such as mochitest plain,
``ChromeUtils.importESModule`` is available as
``SpecialPowers.ChromeUtils.importESModule``.
.. code:: JavaScript
// Mochitest-plain testcase.
const { Utils } =
SpecialPowers.ChromeUtils.importESModule(
);
Importing from C++ Code
-----------------------
C++ code can import ES modules with ``do_ImportESModule`` function.
The exported object should follow the specified XPCOM interface.
.. code:: c++
nsCOMPtr<nsIUtils> utils = do_ImportESModule(
Lifetime
--------
The shared system global has the almost same lifetime as the process, and the
system modules are never unloaded until the end of the shared system global's
lifetime.
If a module need to be dynamically updated with the same URI, for example with
privileged extensions getting updated, they can add query string to distinguish
different versions.
Utility Functions
-----------------
``Cu.isESmoduleLoaded`` is a function to query whether the module is already
imported to the shared system global.
.. code:: JavaScript
if (Cu.isESmoduleLoaded("resource://gre/modules/Utils.sys.mjs")) {
// ...
}
``Cu.loadedESModules`` returns a list of URLs of the already-imported modules.
This is only for startup testing purpose, and this shouldn't be used in
the production code.
.. code:: JavaScript
for (const uri of Cu.loadedESModules) {
// ...
}
If ``browser.startup.record`` preference is set to ``true`` at the point of
importing modules, ``Cu.getModuleImportStack`` returns the call stack of the
module import.
This is only for the debugging purpose.
.. code:: JavaScript
Services.prefs.setBoolPref("browser.startup.record", true);
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs");
console.log(
Cu.getModuleImportStack("resource://gre/modules/Utils.sys.mjs"));
Limitations
-----------
Top-level ``await`` is not supported in the system module, due to the
requirement for synchronous loading.
DevTools Distinct System Global
-------------------------------
DevTools-related system modules can be imported into a separate dedicate global,
which is used when debugging the browser.
The target global can be controlled by the ``global`` property of the 2nd
parameter of ``ChromeUtils.importESModule``, or the 3rd parameter of
``ChromeUtils.defineESModuleGetters``.
The ``global`` property defaults to ``"shared"``, which is the shared system
global.
Passing ``"devtools"`` imports the module in the DevTools distinct system
global.
.. code:: JavaScript
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs", {
global: "devtools",
});
Utils.hello();
const lazy = {}
ChromeUtils.defineESModuleGetters(lazy, {
}, {
global: "devtools",
});
If the system module file is shared between both cases, ``"contextual"`` can be
used. The module is imported into the DevTools distinct system global if the
current global is the DevTools distinct system global. Otherwise the module
is imported into the shared system global.
See ``ImportESModuleTargetGlobal`` in `ChromeUtils.webidl <https://searchfox.org/mozilla-central/source/dom/chrome-webidl/ChromeUtils.webidl>`_ for more details.
Integration with JSActors
-------------------------
:ref:`JSActors <JSActors>` are implemented with system modules.
See the :ref:`JSActors <JSActors>` document for more details.
Integration with XPCOM Components
---------------------------------
:ref:`XPCOM Components <Defining XPCOM Components>` can be implemented with
system modules, by passing ``esModule`` option.
See the :ref:`XPCOM Components <Defining XPCOM Components>` document for more
details.
Importing into Current Global
-----------------------------
``ChromeUtils.importESModule`` can be used also for importing modules into
the current global, by passing ``{ global: "current" }`` option.
In this case the imported module is not a system module.
See the :ref:`JS Loader APIs <JS Loader APIs>` document for more details.
JSM
---
Prior to the ECMAScript-module-based system modules, Firefox codebase had been
using a Mozilla-specific module system called JSM.
The details around the migration is described in `the migration document <https://docs.google.com/document/d/1cpzIK-BdP7u6RJSar-Z955GV--2Rj8V4x2vl34m36Go/edit?usp=sharing>`_.