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Test Info: Warnings

/* Any copyright is dedicated to the Public Domain.
"use strict";
// Check that, even though the AnimationPlayerActor only sends the bits of its
// state that change, the front reconstructs the whole state everytime.
add_task(async function () {
const { target, walker, animations } = await initAnimationsFrontForUrl(
MAIN_DOMAIN + "animation.html"
);
await playerHasCompleteStateAtAllTimes(walker, animations);
await target.destroy();
gBrowser.removeCurrentTab();
});
async function playerHasCompleteStateAtAllTimes(walker, animations) {
const node = await walker.querySelector(walker.rootNode, ".simple-animation");
const [player] = await animations.getAnimationPlayersForNode(node);
// Get the list of state key names from the initialstate.
const keys = Object.keys(player.initialState);
// Get the state over and over again and check that the object returned
// contains all keys.
// Normally, only the currentTime will have changed in between 2 calls.
for (let i = 0; i < 10; i++) {
await player.refreshState();
keys.forEach(key => {
Assert.notStrictEqual(
typeof player.state[key],
"undefined",
"The state retrieved has key " + key
);
});
}
}