Source code

Revision control

Copy as Markdown

Other Tools

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
import { createSelector } from "devtools/client/shared/vendor/reselect";
import { getPrettySourceURL, isPretty, isJavaScript } from "../utils/source";
import { findPosition } from "../utils/breakpoint/breakpointPositions";
import { isFulfilled } from "../utils/async-value";
import { originalToGeneratedId } from "devtools/client/shared/source-map-loader/index";
import { prefs } from "../utils/prefs";
import { UNDEFINED_LOCATION, NO_LOCATION } from "../reducers/sources";
import {
hasSourceActor,
getSourceActor,
getBreakableLinesForSourceActors,
isSourceActorWithSourceMap,
} from "./source-actors";
import { getSourceTextContent } from "./sources-content";
export function hasSource(state, id) {
return state.sources.mutableSources.has(id);
}
export function getSource(state, id) {
return state.sources.mutableSources.get(id);
}
export function getSourceFromId(state, id) {
const source = getSource(state, id);
if (!source) {
console.warn(`source ${id} does not exist`);
}
return source;
}
export function getSourceByActorId(state, actorId) {
if (!hasSourceActor(state, actorId)) {
return null;
}
return getSource(state, getSourceActor(state, actorId).source);
}
function getSourcesByURL(state, url) {
return state.sources.mutableSourcesPerUrl.get(url) || [];
}
export function getSourceByURL(state, url) {
const foundSources = getSourcesByURL(state, url);
return foundSources[0];
}
// This is used by tabs selectors
export function getSpecificSourceByURL(state, url, isOriginal) {
const foundSources = getSourcesByURL(state, url);
return foundSources.find(source => source.isOriginal == isOriginal);
}
function getOriginalSourceByURL(state, url) {
return getSpecificSourceByURL(state, url, true);
}
export function getGeneratedSourceByURL(state, url) {
return getSpecificSourceByURL(state, url, false);
}
export function getGeneratedSource(state, source) {
if (!source) {
return null;
}
if (!source.isOriginal) {
return source;
}
return getSourceFromId(state, originalToGeneratedId(source.id));
}
export function getPendingSelectedLocation(state) {
return state.sources.pendingSelectedLocation;
}
export function getPrettySource(state, id) {
if (!id) {
return null;
}
const source = getSource(state, id);
if (!source) {
return null;
}
return getOriginalSourceByURL(state, getPrettySourceURL(source.url));
}
// This is only used by Project Search and tests.
export function getSourceList(state) {
return [...state.sources.mutableSources.values()];
}
// This is only used by tests and create.js
export function getSourceCount(state) {
return state.sources.mutableSources.size;
}
export function getSelectedLocation(state) {
return state.sources.selectedLocation;
}
/**
* Return the "mapped" location for the currently selected location:
* - When selecting a location in an original source, returns
* the related location in the bundle source.
*
* - When selecting a location in a bundle source, returns
* the related location in the original source. This may return undefined
* while we are still computing this information. (we need to query the asynchronous SourceMap service)
*
* - Otherwise, when selecting a location in a source unrelated to source map
* or a pretty printed source, returns null.
*/
export function getSelectedMappedSource(state) {
const selectedLocation = getSelectedLocation(state);
if (!selectedLocation) {
return null;
}
// Don't map pretty printed to its related compressed source
if (selectedLocation.source.isPrettyPrinted) {
return null;
}
// If we are on a bundle with a functional source-map,
// the `selectLocation` action should compute the `selectedOriginalLocation` field.
if (
!selectedLocation.source.isOriginal &&
isSourceActorWithSourceMap(state, selectedLocation.sourceActor.id)
) {
const { selectedOriginalLocation } = state.sources;
// Return undefined if we are still loading the source map.
// `selectedOriginalLocation` will be set to undefined instead of null
if (
selectedOriginalLocation &&
selectedOriginalLocation != UNDEFINED_LOCATION &&
selectedOriginalLocation != NO_LOCATION
) {
return selectedOriginalLocation.source;
}
return null;
}
const mappedSource = getGeneratedSource(state, selectedLocation.source);
// getGeneratedSource will return the exact same source object on sources
// that don't map to any original source. In this case, return null
// as that's most likely a regular source, not using source maps.
if (mappedSource == selectedLocation.source) {
return null;
}
return mappedSource || null;
}
/**
* Helps knowing if we are still computing the mapped location for the currently selected source.
*/
export function isSelectedMappedSourceLoading(state) {
const { selectedOriginalLocation } = state.sources;
// This `selectedOriginalLocation` attribute is set to UNDEFINED_LOCATION when selecting a new source attribute
// and later on, when the source map is processed, it will switch to either a valid location object, or NO_LOCATION if no valid one if found.
return selectedOriginalLocation === UNDEFINED_LOCATION;
}
export const getSelectedSource = createSelector(
getSelectedLocation,
selectedLocation => {
if (!selectedLocation) {
return undefined;
}
return selectedLocation.source;
}
);
// This is used by tests and pause reducers
export function getSelectedSourceId(state) {
const source = getSelectedSource(state);
return source?.id;
}
export function getShouldSelectOriginalLocation(state) {
return state.sources.shouldSelectOriginalLocation;
}
export function getShouldHighlightSelectedLocation(state) {
return state.sources.shouldHighlightSelectedLocation;
}
/**
* Gets the first source actor for the source and/or thread
* provided.
*
* @param {Object} state
* @param {String} sourceId
* The source used
* @param {String} [threadId]
* The thread to check, this is optional.
* @param {Object} sourceActor
*
*/
export function getFirstSourceActorForGeneratedSource(
state,
sourceId,
threadId
) {
let source = getSource(state, sourceId);
// The source may have been removed if we are being called by async code
if (!source) {
return null;
}
if (source.isOriginal) {
source = getSource(state, originalToGeneratedId(source.id));
}
const actors = getSourceActorsForSource(state, source.id);
if (threadId) {
return actors.find(actorInfo => actorInfo.thread == threadId) || null;
}
return actors[0] || null;
}
/**
* Get the source actor of the source
*
* @param {Object} state
* @param {String} id
* The source id
* @return {Array<Object>}
* List of source actors
*/
export function getSourceActorsForSource(state, id) {
return state.sources.mutableSourceActors.get(id) || [];
}
export function isSourceWithMap(state, id) {
const actors = getSourceActorsForSource(state, id);
return actors.some(actor => isSourceActorWithSourceMap(state, actor.id));
}
export function canPrettyPrintSource(state, location) {
const sourceId = location.source.id;
const source = getSource(state, sourceId);
if (
!source ||
isPretty(source) ||
source.isOriginal ||
(prefs.clientSourceMapsEnabled && isSourceWithMap(state, sourceId))
) {
return false;
}
const content = getSourceTextContent(state, location);
const sourceContent = content && isFulfilled(content) ? content.value : null;
if (
!sourceContent ||
(!isJavaScript(source, sourceContent) && !source.isHTML)
) {
return false;
}
return true;
}
export function getPrettyPrintMessage(state, location) {
const source = location.source;
if (!source) {
return L10N.getStr("sourceTabs.prettyPrint");
}
if (isPretty(source)) {
return L10N.getStr("sourceFooter.prettyPrint.isPrettyPrintedMessage");
}
if (source.isOriginal) {
return L10N.getStr("sourceFooter.prettyPrint.isOriginalMessage");
}
if (prefs.clientSourceMapsEnabled && isSourceWithMap(state, source.id)) {
return L10N.getStr("sourceFooter.prettyPrint.hasSourceMapMessage");
}
const content = getSourceTextContent(state, location);
const sourceContent = content && isFulfilled(content) ? content.value : null;
if (!sourceContent) {
return L10N.getStr("sourceFooter.prettyPrint.noContentMessage");
}
if (!isJavaScript(source, sourceContent) && !source.isHTML) {
return L10N.getStr("sourceFooter.prettyPrint.isNotJavascriptMessage");
}
return L10N.getStr("sourceTabs.prettyPrint");
}
export function getBreakpointPositionsForSource(state, sourceId) {
return state.sources.mutableBreakpointPositions.get(sourceId);
}
// This is only used by one test
export function hasBreakpointPositions(state, sourceId) {
return !!getBreakpointPositionsForSource(state, sourceId);
}
export function getBreakpointPositionsForLine(state, sourceId, line) {
const positions = getBreakpointPositionsForSource(state, sourceId);
return positions?.[line];
}
export function getBreakpointPositionsForLocation(state, location) {
const sourceId = location.source.id;
const positions = getBreakpointPositionsForSource(state, sourceId);
return findPosition(positions, location);
}
export function getBreakableLines(state, sourceId) {
if (!sourceId) {
return null;
}
const source = getSource(state, sourceId);
if (!source) {
return null;
}
if (source.isOriginal) {
return state.sources.mutableOriginalBreakableLines.get(sourceId);
}
const sourceActors = getSourceActorsForSource(state, sourceId);
if (!sourceActors.length) {
return null;
}
// We pull generated file breakable lines directly from the source actors
// so that breakable lines can be added as new source actors on HTML loads.
return getBreakableLinesForSourceActors(state, sourceActors, source.isHTML);
}
export const getSelectedBreakableLines = createSelector(
state => {
const sourceId = getSelectedSourceId(state);
return sourceId && getBreakableLines(state, sourceId);
},
breakableLines => new Set(breakableLines || [])
);
export function isSourceOverridden(state, source) {
if (!source || !source.url) {
return false;
}
return state.sources.mutableOverrideSources.has(source.url);
}
/**
* Compute the list of source actors and source objects to be removed
* when removing a given target/thread.
*
* @param {String} threadActorID
* The thread to be removed.
* @return {Object}
* An object with two arrays:
* - actors: list of source actor objects to remove
* - sources: list of source objects to remove
*/
export function getSourcesToRemoveForThread(state, threadActorID) {
const sourcesToRemove = [];
const actorsToRemove = [];
for (const [
sourceId,
actorsForSource,
] of state.sources.mutableSourceActors.entries()) {
let removedActorsCount = 0;
// Find all actors for the current source which belongs to the given thread actor
for (const actor of actorsForSource) {
if (actor.thread == threadActorID) {
actorsToRemove.push(actor);
removedActorsCount++;
}
}
// If we are about to remove all source actors for the current source,
// or if for some unexpected reason we have a source with no actors,
// notify the caller to also remove this source.
if (
removedActorsCount == actorsForSource.length ||
!actorsForSource.length
) {
sourcesToRemove.push(state.sources.mutableSources.get(sourceId));
// Also remove any original sources related to this generated source
const originalSourceIds =
state.sources.mutableOriginalSources.get(sourceId);
if (originalSourceIds?.length > 0) {
for (const originalSourceId of originalSourceIds) {
sourcesToRemove.push(
state.sources.mutableSources.get(originalSourceId)
);
}
}
}
}
return {
actors: actorsToRemove,
sources: sourcesToRemove,
};
}