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// GENERATED CODE
// Generated by the Java program at /build/annotationProcessors at compile time
// from annotations on Java methods. To update, change the annotations on the
// corresponding Java methods and rerun the build. Manually updating this file
// will cause your build to fail.
#ifndef mozilla_java_AndroidGamepadManagerWrappers_h
#define mozilla_java_AndroidGamepadManagerWrappers_h
#ifndef MOZ_PREPROCESSOR
#include "mozilla/jni/Refs.h"
#endif
namespace mozilla {
namespace java {
class AndroidGamepadManager : public mozilla::jni::ObjectBase<AndroidGamepadManager>
{
public:
static constexpr char name[] =
"org/mozilla/gecko/AndroidGamepadManager";
explicit AndroidGamepadManager(const Context& ctx) : ObjectBase<AndroidGamepadManager>(ctx) {}
// Suggested header signature for native method:
// static mozilla::jni::ByteArray::LocalRef NativeAddGamepad();
struct NativeAddGamepad_t {
typedef AndroidGamepadManager Owner;
typedef mozilla::jni::ByteArray::LocalRef ReturnType;
typedef mozilla::jni::ByteArray::Param SetterType;
typedef mozilla::jni::Args<> Args;
static constexpr char name[] = "nativeAddGamepad";
static constexpr char signature[] =
"()[B";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::UI;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
// Suggested header signature for native method:
// static void NativeRemoveGamepad(mozilla::jni::ByteArray::Param);
struct NativeRemoveGamepad_t {
typedef AndroidGamepadManager Owner;
typedef void ReturnType;
typedef void SetterType;
typedef mozilla::jni::Args<
mozilla::jni::ByteArray::Param> Args;
static constexpr char name[] = "nativeRemoveGamepad";
static constexpr char signature[] =
"([B)V";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::UI;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
// Suggested header signature for native method:
// static void OnAxisChange(mozilla::jni::ByteArray::Param, mozilla::jni::BooleanArray::Param, mozilla::jni::FloatArray::Param);
struct OnAxisChange_t {
typedef AndroidGamepadManager Owner;
typedef void ReturnType;
typedef void SetterType;
typedef mozilla::jni::Args<
mozilla::jni::ByteArray::Param,
mozilla::jni::BooleanArray::Param,
mozilla::jni::FloatArray::Param> Args;
static constexpr char name[] = "onAxisChange";
static constexpr char signature[] =
"([B[Z[F)V";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::UI;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
// Suggested header signature for native method:
// static void OnButtonChange(mozilla::jni::ByteArray::Param, int32_t, bool, float);
struct OnButtonChange_t {
typedef AndroidGamepadManager Owner;
typedef void ReturnType;
typedef void SetterType;
typedef mozilla::jni::Args<
mozilla::jni::ByteArray::Param,
int32_t,
bool,
float> Args;
static constexpr char name[] = "onButtonChange";
static constexpr char signature[] =
"([BIZF)V";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::UI;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
struct Start_t {
typedef AndroidGamepadManager Owner;
typedef void ReturnType;
typedef void SetterType;
typedef mozilla::jni::Args<
mozilla::jni::Object::Param> Args;
static constexpr char name[] = "start";
static constexpr char signature[] =
"(Landroid/content/Context;)V";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::ANY;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
// static void start(Context)
static auto Start(mozilla::jni::Object::Param) -> void;
struct Stop_t {
typedef AndroidGamepadManager Owner;
typedef void ReturnType;
typedef void SetterType;
typedef mozilla::jni::Args<
mozilla::jni::Object::Param> Args;
static constexpr char name[] = "stop";
static constexpr char signature[] =
"(Landroid/content/Context;)V";
static const bool isStatic = true;
static const mozilla::jni::ExceptionMode exceptionMode =
mozilla::jni::ExceptionMode::ABORT;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::ANY;
static const mozilla::jni::DispatchTarget dispatchTarget =
mozilla::jni::DispatchTarget::CURRENT;
};
// static void stop(Context)
static auto Stop(mozilla::jni::Object::Param) -> void;
static const mozilla::jni::CallingThread callingThread =
mozilla::jni::CallingThread::ANY;
template<class Impl> class Natives;
};
} /* java */
} /* mozilla */
#endif // mozilla_java_AndroidGamepadManagerWrappers_h