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//
// DO NOT EDIT. THIS FILE IS GENERATED FROM $SRCDIR/xpcom/threads/nsISupportsPriority.idl
//
/// `interface nsISupportsPriority : nsISupports`
///
/// ```text
/// /**
/// * This interface exposes the general notion of a scheduled object with a
/// * integral priority value. Following UNIX conventions, smaller (and possibly
/// * negative) values have higher priority.
/// *
/// * This interface does not strictly define what happens when the priority of an
/// * object is changed. An implementation of this interface is free to define
/// * the side-effects of changing the priority of an object. In some cases,
/// * changing the priority of an object may be disallowed (resulting in an
/// * exception being thrown) or may simply be ignored.
/// */
/// ```
///
// The actual type definition for the interface. This struct has methods
// declared on it which will call through its vtable. You never want to pass
// this type around by value, always pass it behind a reference.
#[repr(C)]
pub struct nsISupportsPriority {
vtable: &'static nsISupportsPriorityVTable,
/// This field is a phantomdata to ensure that the VTable type and any
/// struct containing it is not safe to send across threads by default, as
/// XPCOM is generally not threadsafe.
///
/// If this type is marked as [rust_sync], there will be explicit `Send` and
/// `Sync` implementations on this type, which will override the inherited
/// negative impls from `Rc`.
__nosync: ::std::marker::PhantomData<::std::rc::Rc<u8>>,
// Make the rust compiler aware that there might be interior mutability
// in what actually implements the interface. This works around UB
// that a rust lint would make blatantly obvious, but doesn't exist.
// This prevents optimizations, but those optimizations weren't available
// before rustc switched to LLVM 16, and they now cause problems because
// of the UB.
// Until there's a lint available to find all our UB, it's simpler to
// avoid the UB in the first place, at the cost of preventing optimizations
// in places that don't cause UB. But again, those optimizations weren't
// available before.
__maybe_interior_mutability: ::std::cell::UnsafeCell<[u8; 0]>,
}
// Implementing XpCom for an interface exposes its IID, which allows for easy
// use of the `.query_interface<T>` helper method. This also defines that
// method for nsISupportsPriority.
unsafe impl XpCom for nsISupportsPriority {
const IID: nsIID = nsID(0xaa578b44, 0xabd5, 0x4c19,
[0x8b, 0x14, 0x36, 0xd4, 0xde, 0x6f, 0xdc, 0x36]);
}
// We need to implement the RefCounted trait so we can be used with `RefPtr`.
// This trait teaches `RefPtr` how to manage our memory.
unsafe impl RefCounted for nsISupportsPriority {
#[inline]
unsafe fn addref(&self) {
self.AddRef();
}
#[inline]
unsafe fn release(&self) {
self.Release();
}
}
// This trait is implemented on all types which can be coerced to from nsISupportsPriority.
// It is used in the implementation of `fn coerce<T>`. We hide it from the
// documentation, because it clutters it up a lot.
#[doc(hidden)]
pub trait nsISupportsPriorityCoerce {
/// Cheaply cast a value of this type from a `nsISupportsPriority`.
fn coerce_from(v: &nsISupportsPriority) -> &Self;
}
// The trivial implementation: We can obviously coerce ourselves to ourselves.
impl nsISupportsPriorityCoerce for nsISupportsPriority {
#[inline]
fn coerce_from(v: &nsISupportsPriority) -> &Self {
v
}
}
impl nsISupportsPriority {
/// Cast this `nsISupportsPriority` to one of its base interfaces.
#[inline]
pub fn coerce<T: nsISupportsPriorityCoerce>(&self) -> &T {
T::coerce_from(self)
}
}
// Every interface struct type implements `Deref` to its base interface. This
// causes methods on the base interfaces to be directly avaliable on the
// object. For example, you can call `.AddRef` or `.QueryInterface` directly
// on any interface which inherits from `nsISupports`.
impl ::std::ops::Deref for nsISupportsPriority {
type Target = nsISupports;
#[inline]
fn deref(&self) -> &nsISupports {
unsafe {
::std::mem::transmute(self)
}
}
}
// Ensure we can use .coerce() to cast to our base types as well. Any type which
// our base interface can coerce from should be coercable from us as well.
impl<T: nsISupportsCoerce> nsISupportsPriorityCoerce for T {
#[inline]
fn coerce_from(v: &nsISupportsPriority) -> &Self {
T::coerce_from(v)
}
}
// This struct represents the interface's VTable. A pointer to a statically
// allocated version of this struct is at the beginning of every nsISupportsPriority
// object. It contains one pointer field for each method in the interface. In
// the case where we can't generate a binding for a method, we include a void
// pointer.
#[doc(hidden)]
#[repr(C)]
pub struct nsISupportsPriorityVTable {
/// We need to include the members from the base interface's vtable at the start
/// of the VTable definition.
pub __base: nsISupportsVTable,
/* attribute long priority; */
pub GetPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, aPriority: *mut i32) -> ::nserror::nsresult,
/* attribute long priority; */
pub SetPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, aPriority: i32) -> ::nserror::nsresult,
/* void adjustPriority (in long delta); */
pub AdjustPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, delta: i32) -> ::nserror::nsresult,
}
// The implementations of the function wrappers which are exposed to rust code.
// Call these methods rather than manually calling through the VTable struct.
impl nsISupportsPriority {
/// ```text
/// /**
/// * Typical priority values.
/// */
/// ```
///
pub const PRIORITY_HIGHEST: i32 = -20;
pub const PRIORITY_HIGH: i32 = -10;
pub const PRIORITY_NORMAL: i32 = 0;
pub const PRIORITY_LOW: i32 = 10;
pub const PRIORITY_LOWEST: i32 = 20;
/// ```text
/// /**
/// * This attribute may be modified to change the priority of this object. The
/// * implementation of this interface is free to truncate a given priority
/// * value to whatever limits are appropriate. Typically, this attribute is
/// * initialized to PRIORITY_NORMAL, but implementations may choose to assign a
/// * different initial value.
/// */
/// ```
///
/// `attribute long priority;`
#[inline]
pub unsafe fn GetPriority(&self, aPriority: *mut i32) -> ::nserror::nsresult {
((*self.vtable).GetPriority)(self, aPriority)
}
/// ```text
/// /**
/// * This attribute may be modified to change the priority of this object. The
/// * implementation of this interface is free to truncate a given priority
/// * value to whatever limits are appropriate. Typically, this attribute is
/// * initialized to PRIORITY_NORMAL, but implementations may choose to assign a
/// * different initial value.
/// */
/// ```
///
/// `attribute long priority;`
#[inline]
pub unsafe fn SetPriority(&self, aPriority: i32) -> ::nserror::nsresult {
((*self.vtable).SetPriority)(self, aPriority)
}
/// ```text
/// /**
/// * This method adjusts the priority attribute by a given delta. It helps
/// * reduce the amount of coding required to increment or decrement the value
/// * of the priority attribute.
/// */
/// ```
///
/// `void adjustPriority (in long delta);`
#[inline]
pub unsafe fn AdjustPriority(&self, delta: i32) -> ::nserror::nsresult {
((*self.vtable).AdjustPriority)(self, delta)
}
}