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// This file was generated by generate_static_pref_list.py from modules/libpref/init/StaticPrefList.yaml. DO NOT EDIT.
ALWAYS_PREF(
"webgl.1.allow-core-profiles",
webgl_1_allow_core_profiles,
webgl_1_allow_core_profiles,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.angle.force-d3d11",
webgl_angle_force_d3d11,
webgl_angle_force_d3d11,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.angle.try-d3d11",
webgl_angle_try_d3d11,
webgl_angle_try_d3d11,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.angle.force-warp",
webgl_angle_force_warp,
webgl_angle_force_warp,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.auto-flush",
webgl_auto_flush,
webgl_auto_flush,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.auto-flush.gl",
webgl_auto_flush_gl,
webgl_auto_flush_gl,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.can-lose-context-in-foreground",
webgl_can_lose_context_in_foreground,
webgl_can_lose_context_in_foreground,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.cgl.multithreaded",
webgl_cgl_multithreaded,
webgl_cgl_multithreaded,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.colorspaces.prototype",
webgl_colorspaces_prototype,
webgl_colorspaces_prototype,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.debug.incomplete-tex-color",
webgl_debug_incomplete_tex_color,
webgl_debug_incomplete_tex_color,
RelaxedAtomicUint32, 0
)
ALWAYS_PREF(
"webgl.default-antialias",
webgl_default_antialias,
webgl_default_antialias,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.default-no-alpha",
webgl_default_no_alpha,
webgl_default_no_alpha,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.disable-angle",
webgl_disable_angle,
webgl_disable_angle,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.disable-wgl",
webgl_disable_wgl,
webgl_disable_wgl,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.dxgl.enabled",
webgl_dxgl_enabled,
webgl_dxgl_enabled,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.dxgl.needs-finish",
webgl_dxgl_needs_finish,
webgl_dxgl_needs_finish,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.disable-fail-if-major-performance-caveat",
webgl_disable_fail_if_major_performance_caveat,
webgl_disable_fail_if_major_performance_caveat,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.disable-DOM-blit-uploads",
webgl_disable_DOM_blit_uploads,
webgl_disable_DOM_blit_uploads,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.disabled",
webgl_disabled,
webgl_disabled,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.enable-debug-renderer-info",
webgl_enable_debug_renderer_info,
webgl_enable_debug_renderer_info,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.enable-draft-extensions",
webgl_enable_draft_extensions,
webgl_enable_draft_extensions,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.enable-privileged-extensions",
webgl_enable_privileged_extensions,
webgl_enable_privileged_extensions,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.enable-renderer-query",
webgl_enable_renderer_query,
webgl_enable_renderer_query,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.enable-surface-texture",
webgl_enable_surface_texture,
webgl_enable_surface_texture,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.enable-webgl2",
webgl_enable_webgl2,
webgl_enable_webgl2,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.fake-verts.max",
webgl_fake_verts_max,
webgl_fake_verts_max,
RelaxedAtomicUint32, 10*1000*1000
)
ALWAYS_PREF(
"webgl.forbid-hardware",
webgl_forbid_hardware,
webgl_forbid_hardware,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.forbid-software",
webgl_forbid_software,
webgl_forbid_software,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.force-enabled",
webgl_force_enabled,
webgl_force_enabled,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.force-index-validation",
webgl_force_index_validation,
webgl_force_index_validation,
RelaxedAtomicInt32, 0
)
ALWAYS_PREF(
"webgl.gl_khr_no_error",
webgl_gl_khr_no_error,
webgl_gl_khr_no_error,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.lose-context-on-memory-pressure",
webgl_lose_context_on_memory_pressure,
webgl_lose_context_on_memory_pressure,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.max-contexts",
webgl_max_contexts,
webgl_max_contexts,
RelaxedAtomicUint32, 1000
)
ALWAYS_PREF(
"webgl.max-contexts-per-principal",
webgl_max_contexts_per_principal,
webgl_max_contexts_per_principal,
RelaxedAtomicUint32, 300
)
ALWAYS_PREF(
"webgl.max-size-per-texture-mib",
webgl_max_size_per_texture_mib,
webgl_max_size_per_texture_mib,
RelaxedAtomicUint32, 1024
)
ALWAYS_PREF(
"webgl.max-vert-ids-per-draw",
webgl_max_vert_ids_per_draw,
webgl_max_vert_ids_per_draw,
RelaxedAtomicUint32, 30*1000*1000
)
ALWAYS_PREF(
"webgl.max-warnings-per-context",
webgl_max_warnings_per_context,
webgl_max_warnings_per_context,
RelaxedAtomicUint32, 32
)
ALWAYS_PREF(
"webgl.min_capability_mode",
webgl_min_capability_mode,
webgl_min_capability_mode,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.msaa-force",
webgl_msaa_force,
webgl_msaa_force,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.msaa-samples",
webgl_msaa_samples,
webgl_msaa_samples,
RelaxedAtomicUint32, 4
)
ALWAYS_PREF(
"webgl.out-of-process",
webgl_out_of_process,
webgl_out_of_process,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.out-of-process.worker",
webgl_out_of_process_worker,
webgl_out_of_process_worker,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.out-of-process.force",
webgl_out_of_process_force,
webgl_out_of_process_force,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.out-of-process.shmem-size",
webgl_out_of_process_shmem_size,
webgl_out_of_process_shmem_size,
RelaxedAtomicUint32, 100000
)
ALWAYS_PREF(
"webgl.out-of-process.async-present",
webgl_out_of_process_async_present,
webgl_out_of_process_async_present,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.out-of-process.async-present.force-sync",
webgl_out_of_process_async_present_force_sync,
webgl_out_of_process_async_present_force_sync,
RelaxedAtomicBool, false
)
ONCE_PREF(
"webgl.threadsafe-gl.force-enabled",
webgl_threadsafe_gl_force_enabled,
webgl_threadsafe_gl_force_enabled_AtStartup,
bool, false
)
ONCE_PREF(
"webgl.threadsafe-gl.force-disabled",
webgl_threadsafe_gl_force_disabled,
webgl_threadsafe_gl_force_disabled_AtStartup,
bool, false
)
ONCE_PREF(
"webgl.use-canvas-render-thread",
webgl_use_canvas_render_thread,
webgl_use_canvas_render_thread_AtStartup,
bool, true
)
ALWAYS_DATAMUTEX_PREF(
"webgl.override-unmasked-renderer",
webgl_override_unmasked_renderer,
webgl_override_unmasked_renderer,
DataMutexString, ""_ns
)
ALWAYS_DATAMUTEX_PREF(
"webgl.override-unmasked-vendor",
webgl_override_unmasked_vendor,
webgl_override_unmasked_vendor,
DataMutexString, ""_ns
)
ALWAYS_PREF(
"webgl.power-preference-override",
webgl_power_preference_override,
webgl_power_preference_override,
RelaxedAtomicInt32, 0
)
ALWAYS_PREF(
"webgl.prefer-16bpp",
webgl_prefer_16bpp,
webgl_prefer_16bpp,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.sanitize-unmasked-renderer",
webgl_sanitize_unmasked_renderer,
webgl_sanitize_unmasked_renderer,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"webgl.allow-immediate-queries",
webgl_allow_immediate_queries,
webgl_allow_immediate_queries,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.allow-fb-invalidation",
webgl_allow_fb_invalidation,
webgl_allow_fb_invalidation,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"webgl.perf.max-warnings",
webgl_perf_max_warnings,
webgl_perf_max_warnings,
RelaxedAtomicInt32, 0
)
ALWAYS_PREF(
"webgl.perf.max-acceptable-fb-status-invals",
webgl_perf_max_acceptable_fb_status_invals,
webgl_perf_max_acceptable_fb_status_invals,
RelaxedAtomicInt32, 0
)
ALWAYS_PREF(
"webgl.perf.spew-frame-allocs",
webgl_perf_spew_frame_allocs,
webgl_perf_spew_frame_allocs,
RelaxedAtomicBool, true
)