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// This file was generated by generate_static_pref_list.py from modules/libpref/init/StaticPrefList.yaml. DO NOT EDIT.
ONCE_PREF(
"layers.acceleration.disabled",
layers_acceleration_disabled,
layers_acceleration_disabled_AtStartup_DoNotUseDirectly,
bool, false
)
ONCE_PREF(
"layers.acceleration.force-enabled",
layers_acceleration_force_enabled,
layers_acceleration_force_enabled_AtStartup_DoNotUseDirectly,
bool, false
)
ONCE_PREF(
"layers.amd-switchable-gfx.enabled",
layers_amd_switchable_gfx_enabled,
layers_amd_switchable_gfx_enabled_AtStartup,
bool, true
)
ONCE_PREF(
"layers.async-pan-zoom.enabled",
layers_async_pan_zoom_enabled,
layers_async_pan_zoom_enabled_AtStartup_DoNotUseDirectly,
bool, true
)
ALWAYS_PREF(
"layers.child-process-shutdown",
layers_child_process_shutdown,
layers_child_process_shutdown,
RelaxedAtomicBool, true
)
ONCE_PREF(
"layers.d3d11.force-warp",
layers_d3d11_force_warp,
layers_d3d11_force_warp_AtStartup,
bool, false
)
ONCE_PREF(
"layers.d3d11.enable-blacklist",
layers_d3d11_enable_blacklist,
layers_d3d11_enable_blacklist_AtStartup,
bool, true
)
ALWAYS_PREF(
"layers.deaa.enabled",
layers_deaa_enabled,
layers_deaa_enabled,
RelaxedAtomicBool, true
)
ALWAYS_PREF(
"layers.force-active",
layers_force_active,
layers_force_active,
bool, false
)
ALWAYS_PREF(
"layers.draw-mask-debug",
layers_draw_mask_debug,
layers_draw_mask_debug,
RelaxedAtomicBool, false
)
ALWAYS_PREF(
"layers.force-synchronous-resize",
layers_force_synchronous_resize,
layers_force_synchronous_resize,
RelaxedAtomicBool, false
)
ONCE_PREF(
"layers.gpu-process.allow-software",
layers_gpu_process_allow_software,
layers_gpu_process_allow_software_AtStartup,
bool, false
)
ONCE_PREF(
"layers.gpu-process.enabled",
layers_gpu_process_enabled,
layers_gpu_process_enabled_AtStartup,
bool, false
)
ONCE_PREF(
"layers.gpu-process.force-enabled",
layers_gpu_process_force_enabled,
layers_gpu_process_force_enabled_AtStartup,
bool, false
)
ONCE_PREF(
"layers.gpu-process.ipc_reply_timeout_ms",
layers_gpu_process_ipc_reply_timeout_ms,
layers_gpu_process_ipc_reply_timeout_ms_AtStartup,
int32_t, 10000
)
ALWAYS_PREF(
"layers.gpu-process.max_restarts",
layers_gpu_process_max_restarts,
layers_gpu_process_max_restarts,
RelaxedAtomicInt32, 6
)
ALWAYS_PREF(
"layers.gpu-process.stable.frame-threshold",
layers_gpu_process_stable_frame_threshold,
layers_gpu_process_stable_frame_threshold,
RelaxedAtomicUint32, 10
)
ALWAYS_PREF(
"layers.gpu-process.stable.min-uptime-ms",
layers_gpu_process_stable_min_uptime_ms,
layers_gpu_process_stable_min_uptime_ms,
RelaxedAtomicInt32, 4 * 60000
)
ALWAYS_PREF(
"layers.gpu-process.max_restarts_with_decoder",
layers_gpu_process_max_restarts_with_decoder,
layers_gpu_process_max_restarts_with_decoder,
RelaxedAtomicInt32, 0
)
ONCE_PREF(
"layers.gpu-process.startup_timeout_ms",
layers_gpu_process_startup_timeout_ms,
layers_gpu_process_startup_timeout_ms_AtStartup,
int32_t, 5000
)
ALWAYS_PREF(
"layers.gpu-process.crash-also-crashes-browser",
layers_gpu_process_crash_also_crashes_browser,
layers_gpu_process_crash_also_crashes_browser,
bool, false
)
ALWAYS_PREF(
"layers.offmainthreadcomposition.async-animations",
layers_offmainthreadcomposition_async_animations,
layers_offmainthreadcomposition_async_animations,
bool, true
)
ALWAYS_PREF(
"layers.offmainthreadcomposition.log-animations",
layers_offmainthreadcomposition_log_animations,
layers_offmainthreadcomposition_log_animations,
bool, false
)
ONCE_PREF(
"layers.offmainthreadcomposition.force-disabled",
layers_offmainthreadcomposition_force_disabled,
layers_offmainthreadcomposition_force_disabled_AtStartup,
bool, false
)
ALWAYS_PREF(
"layers.offmainthreadcomposition.frame-rate",
layers_offmainthreadcomposition_frame_rate,
layers_offmainthreadcomposition_frame_rate,
RelaxedAtomicInt32, -1
)
ALWAYS_PREF(
"layers.shared-buffer-provider.enabled",
layers_shared_buffer_provider_enabled,
layers_shared_buffer_provider_enabled,
RelaxedAtomicBool, true
)
ONCE_PREF(
"layers.recycle-allocator-rdd",
layers_recycle_allocator_rdd,
layers_recycle_allocator_rdd_AtStartup,
bool, true
)
ALWAYS_PREF(
"layers.iosurfaceimage.recycle-limit",
layers_iosurfaceimage_recycle_limit,
layers_iosurfaceimage_recycle_limit,
RelaxedAtomicUint32, 15
)
ONCE_PREF(
"layers.iosurfaceimage.use-nv12",
layers_iosurfaceimage_use_nv12,
layers_iosurfaceimage_use_nv12_AtStartup,
bool, true
)