Source code

Revision control

Copy as Markdown

Other Tools

//! Bind groups and the bindings in them.
use core::num::NonZeroU32;
#[cfg(any(feature = "serde", test))]
use serde::{Deserialize, Serialize};
use crate::{link_to_wgpu_docs, link_to_wgpu_item, BufferSize};
#[cfg(doc)]
use crate::Features;
/// Type of a binding in a [bind group layout][`BindGroupLayoutEntry`].
///
/// For each binding in a layout, a [`BindGroup`] must provide a [`BindingResource`] of the
/// corresponding type.
///
/// Corresponds to WebGPU's mutually exclusive fields within [`GPUBindGroupLayoutEntry`](
///
#[doc = link_to_wgpu_item!(enum BindingResource)]
#[doc = link_to_wgpu_item!(struct BindGroup)]
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum BindingType {
/// A buffer binding.
///
/// Corresponds to [WebGPU `GPUBufferBindingLayout`](
Buffer {
/// Sub-type of the buffer binding.
ty: BufferBindingType,
/// Indicates that the binding has a dynamic offset.
///
/// One offset must be passed to [`RenderPass::set_bind_group`][RPsbg]
/// for each dynamic binding in increasing order of binding number.
///
#[doc = link_to_wgpu_docs!(["RPsbg"]: "struct.RenderPass.html#method.set_bind_group")]
#[cfg_attr(feature = "serde", serde(default))]
has_dynamic_offset: bool,
/// The minimum size for a [`BufferBinding`] matching this entry, in bytes.
///
/// If this is `Some(size)`:
///
/// - When calling [`create_bind_group`], the resource at this bind point
/// must be a [`BindingResource::Buffer`] whose effective size is at
/// least `size`.
///
/// - When calling [`create_render_pipeline`] or [`create_compute_pipeline`],
/// `size` must be at least the [minimum buffer binding size] for the
/// shader module global at this bind point: large enough to hold the
/// global's value, along with one element of a trailing runtime-sized
/// array, if present.
///
/// If this is `None`:
///
/// - Each draw or dispatch command checks that the buffer range at this
/// bind point satisfies the [minimum buffer binding size].
///
#[doc = link_to_wgpu_item!(struct BufferBinding)]
#[doc = link_to_wgpu_docs!(["`create_bind_group`"]: "struct.Device.html#method.create_bind_group")]
#[doc = link_to_wgpu_docs!(["`BindingResource::Buffer`"]: "enum.BindingResource.html#variant.Buffer")]
#[doc = link_to_wgpu_docs!(["`create_render_pipeline`"]: "struct.Device.html#method.create_render_pipeline")]
#[doc = link_to_wgpu_docs!(["`create_compute_pipeline`"]: "struct.Device.html#method.create_compute_pipeline")]
#[cfg_attr(feature = "serde", serde(default))]
min_binding_size: Option<BufferSize>,
},
/// A sampler that can be used to sample a texture.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var s: sampler;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout(binding = 0)
/// uniform sampler s;
/// ```
///
/// Corresponds to [WebGPU `GPUSamplerBindingLayout`](
Sampler(SamplerBindingType),
/// A texture binding.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var t: texture_2d<f32>;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout(binding = 0)
/// uniform texture2D t;
/// ```
///
/// Corresponds to [WebGPU `GPUTextureBindingLayout`](
Texture {
/// Sample type of the texture binding.
sample_type: crate::TextureSampleType,
/// Dimension of the texture view that is going to be sampled.
view_dimension: crate::TextureViewDimension,
/// True if the texture has a sample count greater than 1. If this is true,
/// the texture must be declared as `texture_multisampled_2d` or
/// `texture_depth_multisampled_2d` in the shader, and read using `textureLoad`.
multisampled: bool,
},
/// A storage texture.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var my_storage_image: texture_storage_2d<r32float, write>;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
/// ```
/// Note that the texture format must be specified in the shader, along with the
/// access mode. For WGSL, the format must be one of the enumerants in the list
///
/// Corresponds to [WebGPU `GPUStorageTextureBindingLayout`](
StorageTexture {
/// Allowed access to this texture.
access: crate::StorageTextureAccess,
/// Format of the texture.
format: crate::TextureFormat,
/// Dimension of the texture view that is going to be sampled.
view_dimension: crate::TextureViewDimension,
},
/// A ray-tracing acceleration structure binding.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var as: acceleration_structure;
/// ```
///
/// or with vertex return enabled
/// ```rust,ignore
/// @group(0) @binding(0)
/// var as: acceleration_structure<vertex_return>;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout(binding = 0)
/// uniform accelerationStructureEXT as;
/// ```
AccelerationStructure {
/// Whether this acceleration structure can be used to
/// create a ray query that has flag vertex return in the shader
///
/// If enabled requires [`Features::EXPERIMENTAL_RAY_HIT_VERTEX_RETURN`]
vertex_return: bool,
},
/// An external texture binding.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var t: texture_external;
/// ```
///
/// Corresponds to [WebGPU `GPUExternalTextureBindingLayout`](
///
/// Requires [`Features::EXTERNAL_TEXTURE`]
ExternalTexture,
}
impl BindingType {
/// Returns true for buffer bindings with dynamic offset enabled.
#[must_use]
pub fn has_dynamic_offset(&self) -> bool {
match *self {
Self::Buffer {
has_dynamic_offset, ..
} => has_dynamic_offset,
_ => false,
}
}
}
bitflags::bitflags! {
/// Describes the shader stages that a binding will be visible from.
///
/// These can be combined so something that is visible from both vertex and fragment shaders can be defined as:
///
/// `ShaderStages::VERTEX | ShaderStages::FRAGMENT`
///
/// Corresponds to [WebGPU `GPUShaderStageFlags`](
#[repr(transparent)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(transparent))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct ShaderStages: u32 {
/// Binding is not visible from any shader stage.
const NONE = 0;
/// Binding is visible from the vertex shader of a render pipeline.
const VERTEX = 1 << 0;
/// Binding is visible from the fragment shader of a render pipeline.
const FRAGMENT = 1 << 1;
/// Binding is visible from the compute shader of a compute pipeline.
const COMPUTE = 1 << 2;
/// Binding is visible from the vertex and fragment shaders of a render pipeline.
const VERTEX_FRAGMENT = Self::VERTEX.bits() | Self::FRAGMENT.bits();
/// Binding is visible from the task shader of a mesh pipeline.
const TASK = 1 << 3;
/// Binding is visible from the mesh shader of a mesh pipeline.
const MESH = 1 << 4;
}
}
/// Specific type of a buffer binding.
///
/// Corresponds to [WebGPU `GPUBufferBindingType`](
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum BufferBindingType {
/// A buffer for uniform values.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// struct Globals {
/// a_uniform: vec2<f32>,
/// another_uniform: vec2<f32>,
/// }
/// @group(0) @binding(0)
/// var<uniform> globals: Globals;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout(std140, binding = 0)
/// uniform Globals {
/// vec2 aUniform;
/// vec2 anotherUniform;
/// };
/// ```
#[default]
Uniform,
/// A storage buffer.
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var<storage, read_write> my_element: array<vec4<f32>>;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout (set=0, binding=0) buffer myStorageBuffer {
/// vec4 myElement[];
/// };
/// ```
Storage {
/// If `true`, the buffer can only be read in the shader,
/// and it:
/// - may or may not be annotated with `read` (WGSL).
/// - must be annotated with `readonly` (GLSL).
///
/// Example WGSL syntax:
/// ```rust,ignore
/// @group(0) @binding(0)
/// var<storage, read> my_element: array<vec4<f32>>;
/// ```
///
/// Example GLSL syntax:
/// ```cpp,ignore
/// layout (set=0, binding=0) readonly buffer myStorageBuffer {
/// vec4 myElement[];
/// };
/// ```
read_only: bool,
},
}
/// Specific type of a sampler binding.
///
/// For use in [`BindingType::Sampler`].
///
/// Corresponds to [WebGPU `GPUSamplerBindingType`](
#[repr(C)]
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
pub enum SamplerBindingType {
/// The sampling result is produced based on more than a single color sample from a texture,
/// e.g. when bilinear interpolation is enabled.
Filtering,
/// The sampling result is produced based on a single color sample from a texture.
NonFiltering,
/// Use as a comparison sampler instead of a normal sampler.
/// For more info take a look at the analogous functionality in OpenGL: <https://www.khronos.org/opengl/wiki/Sampler_Object#Comparison_mode>.
Comparison,
}
/// Describes a single binding inside a bind group.
///
/// Corresponds to [WebGPU `GPUBindGroupLayoutEntry`](
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupLayoutEntry {
/// Binding index. Must match shader index and be unique inside a `BindGroupLayout`. A binding
/// of index 1, would be described as `@group(0) @binding(1)` in shaders.
pub binding: u32,
/// Which shader stages can see this binding.
pub visibility: ShaderStages,
/// The type of the binding
pub ty: BindingType,
/// If the binding is an array of multiple resources. Corresponds to `binding_array<T>` in the shader.
///
/// When this is `Some` the following validation applies:
/// - Size must be of value 1 or greater.
/// - When `ty == BindingType::Texture`, [`Features::TEXTURE_BINDING_ARRAY`] must be supported.
/// - When `ty == BindingType::Sampler`, [`Features::TEXTURE_BINDING_ARRAY`] must be supported.
/// - When `ty == BindingType::Buffer`, [`Features::BUFFER_BINDING_ARRAY`] must be supported.
/// - When `ty == BindingType::Buffer` and `ty.ty == BufferBindingType::Storage`, [`Features::STORAGE_RESOURCE_BINDING_ARRAY`] must be supported.
/// - When `ty == BindingType::StorageTexture`, [`Features::STORAGE_RESOURCE_BINDING_ARRAY`] must be supported.
/// - When any binding in the group is an array, no `BindingType::Buffer` in the group may have `has_dynamic_offset == true`
/// - When any binding in the group is an array, no `BindingType::Buffer` in the group may have `ty.ty == BufferBindingType::Uniform`.
///
#[cfg_attr(feature = "serde", serde(default))]
pub count: Option<NonZeroU32>,
}