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use objc2::encode::{Encode, Encoding};
#[cfg(target_pointer_width = "32")]
type CGFloat = f32;
#[cfg(target_pointer_width = "64")]
type CGFloat = f64;
#[repr(C)]
struct CGPoint {
x: CGFloat,
y: CGFloat,
}
// SAFETY: The struct is `repr(C)`, and the encoding is correct.
unsafe impl Encode for CGPoint {
const ENCODING: Encoding = Encoding::Struct("CGPoint", &[CGFloat::ENCODING, CGFloat::ENCODING]);
}
#[repr(C)]
struct CGSize {
width: CGFloat,
height: CGFloat,
}
// SAFETY: The struct is `repr(C)`, and the encoding is correct.
unsafe impl Encode for CGSize {
const ENCODING: Encoding = Encoding::Struct("CGSize", &[CGFloat::ENCODING, CGFloat::ENCODING]);
}
#[repr(C)]
struct CGRect {
origin: CGPoint,
size: CGSize,
}
// SAFETY: The struct is `repr(C)`, and the encoding is correct.
unsafe impl Encode for CGRect {
const ENCODING: Encoding = Encoding::Struct("CGRect", &[CGPoint::ENCODING, CGSize::ENCODING]);
}
fn main() {
let expected = if cfg!(target_pointer_width = "64") {
"{CGRect={CGPoint=dd}{CGSize=dd}}"
} else {
"{CGRect={CGPoint=ff}{CGSize=ff}}"
};
assert!(CGRect::ENCODING.equivalent_to_str(expected));
}