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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_protocol!(
/// Represents a binary function.
///
/// A binary function is a shader that you precompile from Metal IR to GPU machine code.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/metal/mtl4binaryfunction?language=objc)
pub unsafe trait MTL4BinaryFunction: NSObjectProtocol + Send + Sync {
/// Obtains the optional name of this binary function.
#[unsafe(method(name))]
#[unsafe(method_family = none)]
fn name(&self) -> Option<Retained<NSString>>;
#[cfg(feature = "MTLLibrary")]
/// Describes the type of this binary function.
#[unsafe(method(functionType))]
#[unsafe(method_family = none)]
fn functionType(&self) -> MTLFunctionType;
}
);