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Test Info:

<!DOCTYPE html>
<html class="test-wait">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Set timeline when effect end is infinite.
</title>
<!-- crbug.com/440368332 -->
</head>
<style>
#target {
background-color: green;
width: 200px;
height: 200px;
}
</style>
<script>
</script>
<body>
<div id="target"></div>
</body>
<script>
window.onload = async () => {
const anim =
target.animate(null, { duration: 2000, iterations: Infinity });
// Setting an infinite playback rate combined with a future start time, puts
// current time infinitely in the past.
anim.playbackRate = Number.MAX_VALUE;
anim.startTime = performance.now() + 1000;
// When setting a new timeline, we compute the current progress on the old
// timeline in case we need to match the progress on the new timeline to
// avoid a jump. In this case, current progress is:
// currentTime / EffectEnd = -infinity / infinity = undefined.
anim.timeline = null;
requestAnimationFrame(() => {
document.documentElement.classList.remove('test-wait');
});
}
</script>
</html>