Source code

Revision control

Copy as Markdown

Other Tools

// Copyright 2012 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Lossless encoder: internal header.
//
// Author: Vikas Arora (vikaas.arora@gmail.com)
#ifndef WEBP_ENC_VP8LI_ENC_H_
#define WEBP_ENC_VP8LI_ENC_H_
#ifdef HAVE_CONFIG_H
#include "src/webp/config.h"
#endif
#include <stddef.h>
// Either WEBP_NEAR_LOSSLESS is defined as 0 in config.h when compiling to
// disable near-lossless, or it is enabled by default.
#ifndef WEBP_NEAR_LOSSLESS
#define WEBP_NEAR_LOSSLESS 1
#endif
#include "src/webp/types.h"
#include "src/enc/backward_references_enc.h"
#include "src/enc/histogram_enc.h"
#include "src/utils/bit_writer_utils.h"
#include "src/webp/encode.h"
#include "src/webp/format_constants.h"
#ifdef __cplusplus
extern "C" {
#endif
// maximum value of 'transform_bits' in VP8LEncoder.
#define MAX_TRANSFORM_BITS (MIN_TRANSFORM_BITS + (1 << NUM_TRANSFORM_BITS) - 1)
typedef enum {
kEncoderNone = 0,
kEncoderARGB,
kEncoderNearLossless,
kEncoderPalette
} VP8LEncoderARGBContent;
typedef struct {
const WebPConfig* config; // user configuration and parameters
const WebPPicture* pic; // input picture.
uint32_t* argb; // Transformed argb image data.
VP8LEncoderARGBContent argb_content; // Content type of the argb buffer.
uint32_t* argb_scratch; // Scratch memory for argb rows
// (used for prediction).
uint32_t* transform_data; // Scratch memory for transform data.
uint32_t* transform_mem; // Currently allocated memory.
size_t transform_mem_size; // Currently allocated memory size.
int current_width; // Corresponds to packed image width.
// Encoding parameters derived from quality parameter.
int histo_bits;
int predictor_transform_bits; // <= MAX_TRANSFORM_BITS
int cross_color_transform_bits; // <= MAX_TRANSFORM_BITS
int cache_bits; // If equal to 0, don't use color cache.
// Encoding parameters derived from image characteristics.
int use_cross_color;
int use_subtract_green;
int use_predict;
int use_palette;
int palette_size;
uint32_t palette[MAX_PALETTE_SIZE];
// Sorted version of palette for cache purposes.
uint32_t palette_sorted[MAX_PALETTE_SIZE];
// Some 'scratch' (potentially large) objects.
struct VP8LBackwardRefs refs[4]; // Backward Refs array for temporaries.
VP8LHashChain hash_chain; // HashChain data for constructing
// backward references.
} VP8LEncoder;
//------------------------------------------------------------------------------
// internal functions. Not public.
// Encodes the picture.
// Returns 0 if config or picture is NULL or picture doesn't have valid argb
// input.
int VP8LEncodeImage(const WebPConfig* const config,
const WebPPicture* const picture);
// Encodes the main image stream using the supplied bit writer.
// Returns false in case of error (stored in picture->error_code).
int VP8LEncodeStream(const WebPConfig* const config,
const WebPPicture* const picture, VP8LBitWriter* const bw);
#if (WEBP_NEAR_LOSSLESS == 1)
// in near_lossless.c
// Near lossless preprocessing in RGB color-space.
int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
uint32_t* const argb_dst);
#endif
//------------------------------------------------------------------------------
// Image transforms in predictor.c.
// pic and percent are for progress.
// Returns false in case of error (stored in pic->error_code).
int VP8LResidualImage(int width, int height, int min_bits, int max_bits,
int low_effort, uint32_t* const argb,
uint32_t* const argb_scratch, uint32_t* const image,
int near_lossless, int exact, int used_subtract_green,
const WebPPicture* const pic, int percent_range,
int* const percent, int* const best_bits);
int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
uint32_t* const argb, uint32_t* image,
const WebPPicture* const pic, int percent_range,
int* const percent, int* const best_bits);
void VP8LOptimizeSampling(uint32_t* const image, int full_width,
int full_height, int bits, int max_bits,
int* best_bits_out);
//------------------------------------------------------------------------------
#ifdef __cplusplus
} // extern "C"
#endif
#endif // WEBP_ENC_VP8LI_ENC_H_